using OpenCVForUnity.CoreModule; using OpenCVForUnity.UtilsModule; using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace OpenCVForUnity.PhotoModule { // C++: class TonemapReinhard //javadoc: TonemapReinhard public class TonemapReinhard : Tonemap { protected override void Dispose (bool disposing) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER try { if (disposing) { } if (IsEnabledDispose) { if (nativeObj != IntPtr.Zero) photo_TonemapReinhard_delete(nativeObj); nativeObj = IntPtr.Zero; } } finally { base.Dispose (disposing); } #else return; #endif } protected internal TonemapReinhard (IntPtr addr) : base (addr) { } // internal usage only public static new TonemapReinhard __fromPtr__ (IntPtr addr) { return new TonemapReinhard (addr); } // // C++: float cv::TonemapReinhard::getColorAdaptation() // //javadoc: TonemapReinhard::getColorAdaptation() public float getColorAdaptation () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER float retVal = photo_TonemapReinhard_getColorAdaptation_10(nativeObj); return retVal; #else return -1; #endif } // // C++: float cv::TonemapReinhard::getIntensity() // //javadoc: TonemapReinhard::getIntensity() public float getIntensity () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER float retVal = photo_TonemapReinhard_getIntensity_10(nativeObj); return retVal; #else return -1; #endif } // // C++: float cv::TonemapReinhard::getLightAdaptation() // //javadoc: TonemapReinhard::getLightAdaptation() public float getLightAdaptation () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER float retVal = photo_TonemapReinhard_getLightAdaptation_10(nativeObj); return retVal; #else return -1; #endif } // // C++: void cv::TonemapReinhard::setColorAdaptation(float color_adapt) // //javadoc: TonemapReinhard::setColorAdaptation(color_adapt) public void setColorAdaptation (float color_adapt) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER photo_TonemapReinhard_setColorAdaptation_10(nativeObj, color_adapt); return; #else return; #endif } // // C++: void cv::TonemapReinhard::setIntensity(float intensity) // //javadoc: TonemapReinhard::setIntensity(intensity) public void setIntensity (float intensity) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER photo_TonemapReinhard_setIntensity_10(nativeObj, intensity); return; #else return; #endif } // // C++: void cv::TonemapReinhard::setLightAdaptation(float light_adapt) // //javadoc: TonemapReinhard::setLightAdaptation(light_adapt) public void setLightAdaptation (float light_adapt) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER photo_TonemapReinhard_setLightAdaptation_10(nativeObj, light_adapt); return; #else return; #endif } #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR const string LIBNAME = "__Internal"; #else const string LIBNAME = "opencvforunity"; #endif // C++: float cv::TonemapReinhard::getColorAdaptation() [DllImport (LIBNAME)] private static extern float photo_TonemapReinhard_getColorAdaptation_10 (IntPtr nativeObj); // C++: float cv::TonemapReinhard::getIntensity() [DllImport (LIBNAME)] private static extern float photo_TonemapReinhard_getIntensity_10 (IntPtr nativeObj); // C++: float cv::TonemapReinhard::getLightAdaptation() [DllImport (LIBNAME)] private static extern float photo_TonemapReinhard_getLightAdaptation_10 (IntPtr nativeObj); // C++: void cv::TonemapReinhard::setColorAdaptation(float color_adapt) [DllImport (LIBNAME)] private static extern void photo_TonemapReinhard_setColorAdaptation_10 (IntPtr nativeObj, float color_adapt); // C++: void cv::TonemapReinhard::setIntensity(float intensity) [DllImport (LIBNAME)] private static extern void photo_TonemapReinhard_setIntensity_10 (IntPtr nativeObj, float intensity); // C++: void cv::TonemapReinhard::setLightAdaptation(float light_adapt) [DllImport (LIBNAME)] private static extern void photo_TonemapReinhard_setLightAdaptation_10 (IntPtr nativeObj, float light_adapt); // native support for java finalize() [DllImport (LIBNAME)] private static extern void photo_TonemapReinhard_delete (IntPtr nativeObj); } }