using OpenCVForUnity.CoreModule; using OpenCVForUnity.UtilsModule; using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace OpenCVForUnity.PhotoModule { // C++: class TonemapDrago //javadoc: TonemapDrago public class TonemapDrago : Tonemap { protected override void Dispose (bool disposing) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER try { if (disposing) { } if (IsEnabledDispose) { if (nativeObj != IntPtr.Zero) photo_TonemapDrago_delete(nativeObj); nativeObj = IntPtr.Zero; } } finally { base.Dispose (disposing); } #else return; #endif } protected internal TonemapDrago (IntPtr addr) : base (addr) { } // internal usage only public static new TonemapDrago __fromPtr__ (IntPtr addr) { return new TonemapDrago (addr); } // // C++: float cv::TonemapDrago::getBias() // //javadoc: TonemapDrago::getBias() public float getBias () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER float retVal = photo_TonemapDrago_getBias_10(nativeObj); return retVal; #else return -1; #endif } // // C++: float cv::TonemapDrago::getSaturation() // //javadoc: TonemapDrago::getSaturation() public float getSaturation () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER float retVal = photo_TonemapDrago_getSaturation_10(nativeObj); return retVal; #else return -1; #endif } // // C++: void cv::TonemapDrago::setBias(float bias) // //javadoc: TonemapDrago::setBias(bias) public void setBias (float bias) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER photo_TonemapDrago_setBias_10(nativeObj, bias); return; #else return; #endif } // // C++: void cv::TonemapDrago::setSaturation(float saturation) // //javadoc: TonemapDrago::setSaturation(saturation) public void setSaturation (float saturation) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER photo_TonemapDrago_setSaturation_10(nativeObj, saturation); return; #else return; #endif } #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR const string LIBNAME = "__Internal"; #else const string LIBNAME = "opencvforunity"; #endif // C++: float cv::TonemapDrago::getBias() [DllImport (LIBNAME)] private static extern float photo_TonemapDrago_getBias_10 (IntPtr nativeObj); // C++: float cv::TonemapDrago::getSaturation() [DllImport (LIBNAME)] private static extern float photo_TonemapDrago_getSaturation_10 (IntPtr nativeObj); // C++: void cv::TonemapDrago::setBias(float bias) [DllImport (LIBNAME)] private static extern void photo_TonemapDrago_setBias_10 (IntPtr nativeObj, float bias); // C++: void cv::TonemapDrago::setSaturation(float saturation) [DllImport (LIBNAME)] private static extern void photo_TonemapDrago_setSaturation_10 (IntPtr nativeObj, float saturation); // native support for java finalize() [DllImport (LIBNAME)] private static extern void photo_TonemapDrago_delete (IntPtr nativeObj); } }