using OpenCVForUnity.CoreModule; using OpenCVForUnity.UtilsModule; using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace OpenCVForUnity.Features2dModule { // C++: class KAZE //javadoc: KAZE public class KAZE : Feature2D { protected override void Dispose (bool disposing) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER try { if (disposing) { } if (IsEnabledDispose) { if (nativeObj != IntPtr.Zero) features2d_KAZE_delete (nativeObj); nativeObj = IntPtr.Zero; } } finally { base.Dispose (disposing); } #else return; #endif } protected internal KAZE (IntPtr addr) : base (addr) { } // internal usage only public static new KAZE __fromPtr__ (IntPtr addr) { return new KAZE (addr); } // C++: enum DiffusivityType public const int DIFF_PM_G1 = 0; public const int DIFF_PM_G2 = 1; public const int DIFF_WEICKERT = 2; public const int DIFF_CHARBONNIER = 3; // // C++: KAZE_DiffusivityType cv::KAZE::getDiffusivity() // //javadoc: KAZE::getDiffusivity() public int getDiffusivity () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER int retVal = features2d_KAZE_getDiffusivity_10 (nativeObj); return retVal; #else return -1; #endif } // // C++: static Ptr_KAZE cv::KAZE::create(bool extended = false, bool upright = false, float threshold = 0.001f, int nOctaves = 4, int nOctaveLayers = 4, KAZE_DiffusivityType diffusivity = KAZE::DIFF_PM_G2) // //javadoc: KAZE::create(extended, upright, threshold, nOctaves, nOctaveLayers, diffusivity) public static KAZE create (bool extended, bool upright, float threshold, int nOctaves, int nOctaveLayers, int diffusivity) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER KAZE retVal = KAZE.__fromPtr__ (features2d_KAZE_create_10 (extended, upright, threshold, nOctaves, nOctaveLayers, diffusivity)); return retVal; #else return null; #endif } //javadoc: KAZE::create(extended, upright, threshold, nOctaves, nOctaveLayers) public static KAZE create (bool extended, bool upright, float threshold, int nOctaves, int nOctaveLayers) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER KAZE retVal = KAZE.__fromPtr__ (features2d_KAZE_create_11 (extended, upright, threshold, nOctaves, nOctaveLayers)); return retVal; #else return null; #endif } //javadoc: KAZE::create(extended, upright, threshold, nOctaves) public static KAZE create (bool extended, bool upright, float threshold, int nOctaves) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER KAZE retVal = KAZE.__fromPtr__ (features2d_KAZE_create_12 (extended, upright, threshold, nOctaves)); return retVal; #else return null; #endif } //javadoc: KAZE::create(extended, upright, threshold) public static KAZE create (bool extended, bool upright, float threshold) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER KAZE retVal = KAZE.__fromPtr__ (features2d_KAZE_create_13 (extended, upright, threshold)); return retVal; #else return null; #endif } //javadoc: KAZE::create(extended, upright) public static KAZE create (bool extended, bool upright) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER KAZE retVal = KAZE.__fromPtr__ (features2d_KAZE_create_14 (extended, upright)); return retVal; #else return null; #endif } //javadoc: KAZE::create(extended) public static KAZE create (bool extended) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER KAZE retVal = KAZE.__fromPtr__ (features2d_KAZE_create_15 (extended)); return retVal; #else return null; #endif } //javadoc: KAZE::create() public static KAZE create () { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER KAZE retVal = KAZE.__fromPtr__ (features2d_KAZE_create_16 ()); return retVal; #else return null; #endif } // // C++: String cv::KAZE::getDefaultName() // //javadoc: KAZE::getDefaultName() public override string getDefaultName () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER string retVal = Marshal.PtrToStringAnsi (features2d_KAZE_getDefaultName_10 (nativeObj)); return retVal; #else return null; #endif } // // C++: bool cv::KAZE::getExtended() // //javadoc: KAZE::getExtended() public bool getExtended () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER bool retVal = features2d_KAZE_getExtended_10 (nativeObj); return retVal; #else return false; #endif } // // C++: bool cv::KAZE::getUpright() // //javadoc: KAZE::getUpright() public bool getUpright () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER bool retVal = features2d_KAZE_getUpright_10 (nativeObj); return retVal; #else return false; #endif } // // C++: double cv::KAZE::getThreshold() // //javadoc: KAZE::getThreshold() public double getThreshold () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER double retVal = features2d_KAZE_getThreshold_10 (nativeObj); return retVal; #else return -1; #endif } // // C++: int cv::KAZE::getNOctaveLayers() // //javadoc: KAZE::getNOctaveLayers() public int getNOctaveLayers () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER int retVal = features2d_KAZE_getNOctaveLayers_10 (nativeObj); return retVal; #else return -1; #endif } // // C++: int cv::KAZE::getNOctaves() // //javadoc: KAZE::getNOctaves() public int getNOctaves () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER int retVal = features2d_KAZE_getNOctaves_10 (nativeObj); return retVal; #else return -1; #endif } // // C++: void cv::KAZE::setDiffusivity(KAZE_DiffusivityType diff) // //javadoc: KAZE::setDiffusivity(diff) public void setDiffusivity (int diff) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER features2d_KAZE_setDiffusivity_10 (nativeObj, diff); return; #else return; #endif } // // C++: void cv::KAZE::setExtended(bool extended) // //javadoc: KAZE::setExtended(extended) public void setExtended (bool extended) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER features2d_KAZE_setExtended_10 (nativeObj, extended); return; #else return; #endif } // // C++: void cv::KAZE::setNOctaveLayers(int octaveLayers) // //javadoc: KAZE::setNOctaveLayers(octaveLayers) public void setNOctaveLayers (int octaveLayers) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER features2d_KAZE_setNOctaveLayers_10 (nativeObj, octaveLayers); return; #else return; #endif } // // C++: void cv::KAZE::setNOctaves(int octaves) // //javadoc: KAZE::setNOctaves(octaves) public void setNOctaves (int octaves) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER features2d_KAZE_setNOctaves_10 (nativeObj, octaves); return; #else return; #endif } // // C++: void cv::KAZE::setThreshold(double threshold) // //javadoc: KAZE::setThreshold(threshold) public void setThreshold (double threshold) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER features2d_KAZE_setThreshold_10 (nativeObj, threshold); return; #else return; #endif } // // C++: void cv::KAZE::setUpright(bool upright) // //javadoc: KAZE::setUpright(upright) public void setUpright (bool upright) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER features2d_KAZE_setUpright_10 (nativeObj, upright); return; #else return; #endif } #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR const string LIBNAME = "__Internal"; #else const string LIBNAME = "opencvforunity"; #endif // C++: KAZE_DiffusivityType cv::KAZE::getDiffusivity() [DllImport (LIBNAME)] private static extern int features2d_KAZE_getDiffusivity_10 (IntPtr nativeObj); // C++: static Ptr_KAZE cv::KAZE::create(bool extended = false, bool upright = false, float threshold = 0.001f, int nOctaves = 4, int nOctaveLayers = 4, KAZE_DiffusivityType diffusivity = KAZE::DIFF_PM_G2) [DllImport (LIBNAME)] private static extern IntPtr features2d_KAZE_create_10 (bool extended, bool upright, float threshold, int nOctaves, int nOctaveLayers, int diffusivity); [DllImport (LIBNAME)] private static extern IntPtr features2d_KAZE_create_11 (bool extended, bool upright, float threshold, int nOctaves, int nOctaveLayers); [DllImport (LIBNAME)] private static extern IntPtr features2d_KAZE_create_12 (bool extended, bool upright, float threshold, int nOctaves); [DllImport (LIBNAME)] private static extern IntPtr features2d_KAZE_create_13 (bool extended, bool upright, float threshold); [DllImport (LIBNAME)] private static extern IntPtr features2d_KAZE_create_14 (bool extended, bool upright); [DllImport (LIBNAME)] private static extern IntPtr features2d_KAZE_create_15 (bool extended); [DllImport (LIBNAME)] private static extern IntPtr features2d_KAZE_create_16 (); // C++: String cv::KAZE::getDefaultName() [DllImport (LIBNAME)] private static extern IntPtr features2d_KAZE_getDefaultName_10 (IntPtr nativeObj); // C++: bool cv::KAZE::getExtended() [DllImport (LIBNAME)] private static extern bool features2d_KAZE_getExtended_10 (IntPtr nativeObj); // C++: bool cv::KAZE::getUpright() [DllImport (LIBNAME)] private static extern bool features2d_KAZE_getUpright_10 (IntPtr nativeObj); // C++: double cv::KAZE::getThreshold() [DllImport (LIBNAME)] private static extern double features2d_KAZE_getThreshold_10 (IntPtr nativeObj); // C++: int cv::KAZE::getNOctaveLayers() [DllImport (LIBNAME)] private static extern int features2d_KAZE_getNOctaveLayers_10 (IntPtr nativeObj); // C++: int cv::KAZE::getNOctaves() [DllImport (LIBNAME)] private static extern int features2d_KAZE_getNOctaves_10 (IntPtr nativeObj); // C++: void cv::KAZE::setDiffusivity(KAZE_DiffusivityType diff) [DllImport (LIBNAME)] private static extern void features2d_KAZE_setDiffusivity_10 (IntPtr nativeObj, int diff); // C++: void cv::KAZE::setExtended(bool extended) [DllImport (LIBNAME)] private static extern void features2d_KAZE_setExtended_10 (IntPtr nativeObj, bool extended); // C++: void cv::KAZE::setNOctaveLayers(int octaveLayers) [DllImport (LIBNAME)] private static extern void features2d_KAZE_setNOctaveLayers_10 (IntPtr nativeObj, int octaveLayers); // C++: void cv::KAZE::setNOctaves(int octaves) [DllImport (LIBNAME)] private static extern void features2d_KAZE_setNOctaves_10 (IntPtr nativeObj, int octaves); // C++: void cv::KAZE::setThreshold(double threshold) [DllImport (LIBNAME)] private static extern void features2d_KAZE_setThreshold_10 (IntPtr nativeObj, double threshold); // C++: void cv::KAZE::setUpright(bool upright) [DllImport (LIBNAME)] private static extern void features2d_KAZE_setUpright_10 (IntPtr nativeObj, bool upright); // native support for java finalize() [DllImport (LIBNAME)] private static extern void features2d_KAZE_delete (IntPtr nativeObj); } }