using OpenCVForUnity.CoreModule; using OpenCVForUnity.UtilsModule; using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace OpenCVForUnity.Features2dModule { // C++: class BRISK //javadoc: BRISK public class BRISK : Feature2D { protected override void Dispose (bool disposing) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER try { if (disposing) { } if (IsEnabledDispose) { if (nativeObj != IntPtr.Zero) features2d_BRISK_delete (nativeObj); nativeObj = IntPtr.Zero; } } finally { base.Dispose (disposing); } #else return; #endif } protected internal BRISK (IntPtr addr) : base (addr) { } // internal usage only public static new BRISK __fromPtr__ (IntPtr addr) { return new BRISK (addr); } // // C++: static Ptr_BRISK cv::BRISK::create(int thresh, int octaves, vector_float radiusList, vector_int numberList, float dMax = 5.85f, float dMin = 8.2f, vector_int indexChange = std::vector()) // //javadoc: BRISK::create(thresh, octaves, radiusList, numberList, dMax, dMin, indexChange) public static BRISK create (int thresh, int octaves, MatOfFloat radiusList, MatOfInt numberList, float dMax, float dMin, MatOfInt indexChange) { if (radiusList != null) radiusList.ThrowIfDisposed (); if (numberList != null) numberList.ThrowIfDisposed (); if (indexChange != null) indexChange.ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER Mat radiusList_mat = radiusList; Mat numberList_mat = numberList; Mat indexChange_mat = indexChange; BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_10 (thresh, octaves, radiusList_mat.nativeObj, numberList_mat.nativeObj, dMax, dMin, indexChange_mat.nativeObj)); return retVal; #else return null; #endif } //javadoc: BRISK::create(thresh, octaves, radiusList, numberList, dMax, dMin) public static BRISK create (int thresh, int octaves, MatOfFloat radiusList, MatOfInt numberList, float dMax, float dMin) { if (radiusList != null) radiusList.ThrowIfDisposed (); if (numberList != null) numberList.ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER Mat radiusList_mat = radiusList; Mat numberList_mat = numberList; BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_11 (thresh, octaves, radiusList_mat.nativeObj, numberList_mat.nativeObj, dMax, dMin)); return retVal; #else return null; #endif } //javadoc: BRISK::create(thresh, octaves, radiusList, numberList, dMax) public static BRISK create (int thresh, int octaves, MatOfFloat radiusList, MatOfInt numberList, float dMax) { if (radiusList != null) radiusList.ThrowIfDisposed (); if (numberList != null) numberList.ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER Mat radiusList_mat = radiusList; Mat numberList_mat = numberList; BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_12 (thresh, octaves, radiusList_mat.nativeObj, numberList_mat.nativeObj, dMax)); return retVal; #else return null; #endif } //javadoc: BRISK::create(thresh, octaves, radiusList, numberList) public static BRISK create (int thresh, int octaves, MatOfFloat radiusList, MatOfInt numberList) { if (radiusList != null) radiusList.ThrowIfDisposed (); if (numberList != null) numberList.ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER Mat radiusList_mat = radiusList; Mat numberList_mat = numberList; BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_13 (thresh, octaves, radiusList_mat.nativeObj, numberList_mat.nativeObj)); return retVal; #else return null; #endif } // // C++: static Ptr_BRISK cv::BRISK::create(int thresh = 30, int octaves = 3, float patternScale = 1.0f) // //javadoc: BRISK::create(thresh, octaves, patternScale) public static BRISK create (int thresh, int octaves, float patternScale) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_14 (thresh, octaves, patternScale)); return retVal; #else return null; #endif } //javadoc: BRISK::create(thresh, octaves) public static BRISK create (int thresh, int octaves) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_15 (thresh, octaves)); return retVal; #else return null; #endif } //javadoc: BRISK::create(thresh) public static BRISK create (int thresh) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_16 (thresh)); return retVal; #else return null; #endif } //javadoc: BRISK::create() public static BRISK create () { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_17 ()); return retVal; #else return null; #endif } // // C++: static Ptr_BRISK cv::BRISK::create(vector_float radiusList, vector_int numberList, float dMax = 5.85f, float dMin = 8.2f, vector_int indexChange = std::vector()) // //javadoc: BRISK::create(radiusList, numberList, dMax, dMin, indexChange) public static BRISK create (MatOfFloat radiusList, MatOfInt numberList, float dMax, float dMin, MatOfInt indexChange) { if (radiusList != null) radiusList.ThrowIfDisposed (); if (numberList != null) numberList.ThrowIfDisposed (); if (indexChange != null) indexChange.ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER Mat radiusList_mat = radiusList; Mat numberList_mat = numberList; Mat indexChange_mat = indexChange; BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_18 (radiusList_mat.nativeObj, numberList_mat.nativeObj, dMax, dMin, indexChange_mat.nativeObj)); return retVal; #else return null; #endif } //javadoc: BRISK::create(radiusList, numberList, dMax, dMin) public static BRISK create (MatOfFloat radiusList, MatOfInt numberList, float dMax, float dMin) { if (radiusList != null) radiusList.ThrowIfDisposed (); if (numberList != null) numberList.ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER Mat radiusList_mat = radiusList; Mat numberList_mat = numberList; BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_19 (radiusList_mat.nativeObj, numberList_mat.nativeObj, dMax, dMin)); return retVal; #else return null; #endif } //javadoc: BRISK::create(radiusList, numberList, dMax) public static BRISK create (MatOfFloat radiusList, MatOfInt numberList, float dMax) { if (radiusList != null) radiusList.ThrowIfDisposed (); if (numberList != null) numberList.ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER Mat radiusList_mat = radiusList; Mat numberList_mat = numberList; BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_110 (radiusList_mat.nativeObj, numberList_mat.nativeObj, dMax)); return retVal; #else return null; #endif } //javadoc: BRISK::create(radiusList, numberList) public static BRISK create (MatOfFloat radiusList, MatOfInt numberList) { if (radiusList != null) radiusList.ThrowIfDisposed (); if (numberList != null) numberList.ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER Mat radiusList_mat = radiusList; Mat numberList_mat = numberList; BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_111 (radiusList_mat.nativeObj, numberList_mat.nativeObj)); return retVal; #else return null; #endif } // // C++: String cv::BRISK::getDefaultName() // //javadoc: BRISK::getDefaultName() public override string getDefaultName () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER string retVal = Marshal.PtrToStringAnsi (features2d_BRISK_getDefaultName_10 (nativeObj)); return retVal; #else return null; #endif } #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR const string LIBNAME = "__Internal"; #else const string LIBNAME = "opencvforunity"; #endif // C++: static Ptr_BRISK cv::BRISK::create(int thresh, int octaves, vector_float radiusList, vector_int numberList, float dMax = 5.85f, float dMin = 8.2f, vector_int indexChange = std::vector()) [DllImport (LIBNAME)] private static extern IntPtr features2d_BRISK_create_10 (int thresh, int octaves, IntPtr radiusList_mat_nativeObj, IntPtr numberList_mat_nativeObj, float dMax, float dMin, IntPtr indexChange_mat_nativeObj); [DllImport (LIBNAME)] private static extern IntPtr features2d_BRISK_create_11 (int thresh, int octaves, IntPtr radiusList_mat_nativeObj, IntPtr numberList_mat_nativeObj, float dMax, float dMin); [DllImport (LIBNAME)] private static extern IntPtr features2d_BRISK_create_12 (int thresh, int octaves, IntPtr radiusList_mat_nativeObj, IntPtr numberList_mat_nativeObj, float dMax); [DllImport (LIBNAME)] private static extern IntPtr features2d_BRISK_create_13 (int thresh, int octaves, IntPtr radiusList_mat_nativeObj, IntPtr numberList_mat_nativeObj); // C++: static Ptr_BRISK cv::BRISK::create(int thresh = 30, int octaves = 3, float patternScale = 1.0f) [DllImport (LIBNAME)] private static extern IntPtr features2d_BRISK_create_14 (int thresh, int octaves, float patternScale); [DllImport (LIBNAME)] private static extern IntPtr features2d_BRISK_create_15 (int thresh, int octaves); [DllImport (LIBNAME)] private static extern IntPtr features2d_BRISK_create_16 (int thresh); [DllImport (LIBNAME)] private static extern IntPtr features2d_BRISK_create_17 (); // C++: static Ptr_BRISK cv::BRISK::create(vector_float radiusList, vector_int numberList, float dMax = 5.85f, float dMin = 8.2f, vector_int indexChange = std::vector()) [DllImport (LIBNAME)] private static extern IntPtr features2d_BRISK_create_18 (IntPtr radiusList_mat_nativeObj, IntPtr numberList_mat_nativeObj, float dMax, float dMin, IntPtr indexChange_mat_nativeObj); [DllImport (LIBNAME)] private static extern IntPtr features2d_BRISK_create_19 (IntPtr radiusList_mat_nativeObj, IntPtr numberList_mat_nativeObj, float dMax, float dMin); [DllImport (LIBNAME)] private static extern IntPtr features2d_BRISK_create_110 (IntPtr radiusList_mat_nativeObj, IntPtr numberList_mat_nativeObj, float dMax); [DllImport (LIBNAME)] private static extern IntPtr features2d_BRISK_create_111 (IntPtr radiusList_mat_nativeObj, IntPtr numberList_mat_nativeObj); // C++: String cv::BRISK::getDefaultName() [DllImport (LIBNAME)] private static extern IntPtr features2d_BRISK_getDefaultName_10 (IntPtr nativeObj); // native support for java finalize() [DllImport (LIBNAME)] private static extern void features2d_BRISK_delete (IntPtr nativeObj); } }