using OpenCVForUnity.CoreModule; using OpenCVForUnity.UtilsModule; using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace OpenCVForUnity.Features2dModule { // C++: class AKAZE //javadoc: AKAZE public class AKAZE : Feature2D { protected override void Dispose (bool disposing) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER try { if (disposing) { } if (IsEnabledDispose) { if (nativeObj != IntPtr.Zero) features2d_AKAZE_delete (nativeObj); nativeObj = IntPtr.Zero; } } finally { base.Dispose (disposing); } #else return; #endif } protected internal AKAZE (IntPtr addr) : base (addr) { } // internal usage only public static new AKAZE __fromPtr__ (IntPtr addr) { return new AKAZE (addr); } // C++: enum DescriptorType public const int DESCRIPTOR_KAZE_UPRIGHT = 2; public const int DESCRIPTOR_KAZE = 3; public const int DESCRIPTOR_MLDB_UPRIGHT = 4; public const int DESCRIPTOR_MLDB = 5; // // C++: AKAZE_DescriptorType cv::AKAZE::getDescriptorType() // //javadoc: AKAZE::getDescriptorType() public int getDescriptorType () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER int retVal = features2d_AKAZE_getDescriptorType_10 (nativeObj); return retVal; #else return -1; #endif } // // C++: KAZE_DiffusivityType cv::AKAZE::getDiffusivity() // //javadoc: AKAZE::getDiffusivity() public int getDiffusivity () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER int retVal = features2d_AKAZE_getDiffusivity_10 (nativeObj); return retVal; #else return -1; #endif } // // C++: static Ptr_AKAZE cv::AKAZE::create(AKAZE_DescriptorType descriptor_type = AKAZE::DESCRIPTOR_MLDB, int descriptor_size = 0, int descriptor_channels = 3, float threshold = 0.001f, int nOctaves = 4, int nOctaveLayers = 4, KAZE_DiffusivityType diffusivity = KAZE::DIFF_PM_G2) // //javadoc: AKAZE::create(descriptor_type, descriptor_size, descriptor_channels, threshold, nOctaves, nOctaveLayers, diffusivity) public static AKAZE create (int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves, int nOctaveLayers, int diffusivity) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER AKAZE retVal = AKAZE.__fromPtr__ (features2d_AKAZE_create_10 (descriptor_type, descriptor_size, descriptor_channels, threshold, nOctaves, nOctaveLayers, diffusivity)); return retVal; #else return null; #endif } //javadoc: AKAZE::create(descriptor_type, descriptor_size, descriptor_channels, threshold, nOctaves, nOctaveLayers) public static AKAZE create (int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves, int nOctaveLayers) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER AKAZE retVal = AKAZE.__fromPtr__ (features2d_AKAZE_create_11 (descriptor_type, descriptor_size, descriptor_channels, threshold, nOctaves, nOctaveLayers)); return retVal; #else return null; #endif } //javadoc: AKAZE::create(descriptor_type, descriptor_size, descriptor_channels, threshold, nOctaves) public static AKAZE create (int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER AKAZE retVal = AKAZE.__fromPtr__ (features2d_AKAZE_create_12 (descriptor_type, descriptor_size, descriptor_channels, threshold, nOctaves)); return retVal; #else return null; #endif } //javadoc: AKAZE::create(descriptor_type, descriptor_size, descriptor_channels, threshold) public static AKAZE create (int descriptor_type, int descriptor_size, int descriptor_channels, float threshold) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER AKAZE retVal = AKAZE.__fromPtr__ (features2d_AKAZE_create_13 (descriptor_type, descriptor_size, descriptor_channels, threshold)); return retVal; #else return null; #endif } //javadoc: AKAZE::create(descriptor_type, descriptor_size, descriptor_channels) public static AKAZE create (int descriptor_type, int descriptor_size, int descriptor_channels) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER AKAZE retVal = AKAZE.__fromPtr__ (features2d_AKAZE_create_14 (descriptor_type, descriptor_size, descriptor_channels)); return retVal; #else return null; #endif } //javadoc: AKAZE::create(descriptor_type, descriptor_size) public static AKAZE create (int descriptor_type, int descriptor_size) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER AKAZE retVal = AKAZE.__fromPtr__ (features2d_AKAZE_create_15 (descriptor_type, descriptor_size)); return retVal; #else return null; #endif } //javadoc: AKAZE::create(descriptor_type) public static AKAZE create (int descriptor_type) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER AKAZE retVal = AKAZE.__fromPtr__ (features2d_AKAZE_create_16 (descriptor_type)); return retVal; #else return null; #endif } //javadoc: AKAZE::create() public static AKAZE create () { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER AKAZE retVal = AKAZE.__fromPtr__ (features2d_AKAZE_create_17 ()); return retVal; #else return null; #endif } // // C++: String cv::AKAZE::getDefaultName() // //javadoc: AKAZE::getDefaultName() public override string getDefaultName () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER string retVal = Marshal.PtrToStringAnsi (features2d_AKAZE_getDefaultName_10 (nativeObj)); return retVal; #else return null; #endif } // // C++: double cv::AKAZE::getThreshold() // //javadoc: AKAZE::getThreshold() public double getThreshold () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER double retVal = features2d_AKAZE_getThreshold_10 (nativeObj); return retVal; #else return -1; #endif } // // C++: int cv::AKAZE::getDescriptorChannels() // //javadoc: AKAZE::getDescriptorChannels() public int getDescriptorChannels () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER int retVal = features2d_AKAZE_getDescriptorChannels_10 (nativeObj); return retVal; #else return -1; #endif } // // C++: int cv::AKAZE::getDescriptorSize() // //javadoc: AKAZE::getDescriptorSize() public int getDescriptorSize () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER int retVal = features2d_AKAZE_getDescriptorSize_10 (nativeObj); return retVal; #else return -1; #endif } // // C++: int cv::AKAZE::getNOctaveLayers() // //javadoc: AKAZE::getNOctaveLayers() public int getNOctaveLayers () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER int retVal = features2d_AKAZE_getNOctaveLayers_10 (nativeObj); return retVal; #else return -1; #endif } // // C++: int cv::AKAZE::getNOctaves() // //javadoc: AKAZE::getNOctaves() public int getNOctaves () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER int retVal = features2d_AKAZE_getNOctaves_10 (nativeObj); return retVal; #else return -1; #endif } // // C++: void cv::AKAZE::setDescriptorChannels(int dch) // //javadoc: AKAZE::setDescriptorChannels(dch) public void setDescriptorChannels (int dch) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER features2d_AKAZE_setDescriptorChannels_10 (nativeObj, dch); return; #else return; #endif } // // C++: void cv::AKAZE::setDescriptorSize(int dsize) // //javadoc: AKAZE::setDescriptorSize(dsize) public void setDescriptorSize (int dsize) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER features2d_AKAZE_setDescriptorSize_10 (nativeObj, dsize); return; #else return; #endif } // // C++: void cv::AKAZE::setDescriptorType(AKAZE_DescriptorType dtype) // //javadoc: AKAZE::setDescriptorType(dtype) public void setDescriptorType (int dtype) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER features2d_AKAZE_setDescriptorType_10 (nativeObj, dtype); return; #else return; #endif } // // C++: void cv::AKAZE::setDiffusivity(KAZE_DiffusivityType diff) // //javadoc: AKAZE::setDiffusivity(diff) public void setDiffusivity (int diff) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER features2d_AKAZE_setDiffusivity_10 (nativeObj, diff); return; #else return; #endif } // // C++: void cv::AKAZE::setNOctaveLayers(int octaveLayers) // //javadoc: AKAZE::setNOctaveLayers(octaveLayers) public void setNOctaveLayers (int octaveLayers) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER features2d_AKAZE_setNOctaveLayers_10 (nativeObj, octaveLayers); return; #else return; #endif } // // C++: void cv::AKAZE::setNOctaves(int octaves) // //javadoc: AKAZE::setNOctaves(octaves) public void setNOctaves (int octaves) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER features2d_AKAZE_setNOctaves_10 (nativeObj, octaves); return; #else return; #endif } // // C++: void cv::AKAZE::setThreshold(double threshold) // //javadoc: AKAZE::setThreshold(threshold) public void setThreshold (double threshold) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER features2d_AKAZE_setThreshold_10 (nativeObj, threshold); return; #else return; #endif } #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR const string LIBNAME = "__Internal"; #else const string LIBNAME = "opencvforunity"; #endif // C++: AKAZE_DescriptorType cv::AKAZE::getDescriptorType() [DllImport (LIBNAME)] private static extern int features2d_AKAZE_getDescriptorType_10 (IntPtr nativeObj); // C++: KAZE_DiffusivityType cv::AKAZE::getDiffusivity() [DllImport (LIBNAME)] private static extern int features2d_AKAZE_getDiffusivity_10 (IntPtr nativeObj); // C++: static Ptr_AKAZE cv::AKAZE::create(AKAZE_DescriptorType descriptor_type = AKAZE::DESCRIPTOR_MLDB, int descriptor_size = 0, int descriptor_channels = 3, float threshold = 0.001f, int nOctaves = 4, int nOctaveLayers = 4, KAZE_DiffusivityType diffusivity = KAZE::DIFF_PM_G2) [DllImport (LIBNAME)] private static extern IntPtr features2d_AKAZE_create_10 (int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves, int nOctaveLayers, int diffusivity); [DllImport (LIBNAME)] private static extern IntPtr features2d_AKAZE_create_11 (int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves, int nOctaveLayers); [DllImport (LIBNAME)] private static extern IntPtr features2d_AKAZE_create_12 (int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves); [DllImport (LIBNAME)] private static extern IntPtr features2d_AKAZE_create_13 (int descriptor_type, int descriptor_size, int descriptor_channels, float threshold); [DllImport (LIBNAME)] private static extern IntPtr features2d_AKAZE_create_14 (int descriptor_type, int descriptor_size, int descriptor_channels); [DllImport (LIBNAME)] private static extern IntPtr features2d_AKAZE_create_15 (int descriptor_type, int descriptor_size); [DllImport (LIBNAME)] private static extern IntPtr features2d_AKAZE_create_16 (int descriptor_type); [DllImport (LIBNAME)] private static extern IntPtr features2d_AKAZE_create_17 (); // C++: String cv::AKAZE::getDefaultName() [DllImport (LIBNAME)] private static extern IntPtr features2d_AKAZE_getDefaultName_10 (IntPtr nativeObj); // C++: double cv::AKAZE::getThreshold() [DllImport (LIBNAME)] private static extern double features2d_AKAZE_getThreshold_10 (IntPtr nativeObj); // C++: int cv::AKAZE::getDescriptorChannels() [DllImport (LIBNAME)] private static extern int features2d_AKAZE_getDescriptorChannels_10 (IntPtr nativeObj); // C++: int cv::AKAZE::getDescriptorSize() [DllImport (LIBNAME)] private static extern int features2d_AKAZE_getDescriptorSize_10 (IntPtr nativeObj); // C++: int cv::AKAZE::getNOctaveLayers() [DllImport (LIBNAME)] private static extern int features2d_AKAZE_getNOctaveLayers_10 (IntPtr nativeObj); // C++: int cv::AKAZE::getNOctaves() [DllImport (LIBNAME)] private static extern int features2d_AKAZE_getNOctaves_10 (IntPtr nativeObj); // C++: void cv::AKAZE::setDescriptorChannels(int dch) [DllImport (LIBNAME)] private static extern void features2d_AKAZE_setDescriptorChannels_10 (IntPtr nativeObj, int dch); // C++: void cv::AKAZE::setDescriptorSize(int dsize) [DllImport (LIBNAME)] private static extern void features2d_AKAZE_setDescriptorSize_10 (IntPtr nativeObj, int dsize); // C++: void cv::AKAZE::setDescriptorType(AKAZE_DescriptorType dtype) [DllImport (LIBNAME)] private static extern void features2d_AKAZE_setDescriptorType_10 (IntPtr nativeObj, int dtype); // C++: void cv::AKAZE::setDiffusivity(KAZE_DiffusivityType diff) [DllImport (LIBNAME)] private static extern void features2d_AKAZE_setDiffusivity_10 (IntPtr nativeObj, int diff); // C++: void cv::AKAZE::setNOctaveLayers(int octaveLayers) [DllImport (LIBNAME)] private static extern void features2d_AKAZE_setNOctaveLayers_10 (IntPtr nativeObj, int octaveLayers); // C++: void cv::AKAZE::setNOctaves(int octaves) [DllImport (LIBNAME)] private static extern void features2d_AKAZE_setNOctaves_10 (IntPtr nativeObj, int octaves); // C++: void cv::AKAZE::setThreshold(double threshold) [DllImport (LIBNAME)] private static extern void features2d_AKAZE_setThreshold_10 (IntPtr nativeObj, double threshold); // native support for java finalize() [DllImport (LIBNAME)] private static extern void features2d_AKAZE_delete (IntPtr nativeObj); } }