using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; using OpenCVForUnity.CoreModule; using OpenCVForUnity.ImgprocModule; using OpenCVForUnity.UnityUtils; namespace OpenCVForUnityExample { /// /// Threshold Example /// An example of image binarization using the Imgproc.threshold function. /// http://docs.opencv.org/trunk/d7/d4d/tutorial_py_thresholding.html /// public class ThresholdExample : MonoBehaviour { // Use this for initialization void Start () { Texture2D imgTexture = Resources.Load ("chessboard") as Texture2D; Mat imgMat = new Mat (imgTexture.height, imgTexture.width, CvType.CV_8UC1); Utils.texture2DToMat (imgTexture, imgMat); Debug.Log ("imgMat.ToString() " + imgMat.ToString ()); Imgproc.threshold (imgMat, imgMat, 0, 255, Imgproc.THRESH_BINARY | Imgproc.THRESH_OTSU); Texture2D texture = new Texture2D (imgMat.cols (), imgMat.rows (), TextureFormat.RGBA32, false); Utils.matToTexture2D (imgMat, texture); gameObject.GetComponent ().material.mainTexture = texture; } // Update is called once per frame void Update () { } /// /// Raises the back button click event. /// public void OnBackButtonClick () { SceneManager.LoadScene ("OpenCVForUnityExample"); } } }