using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.ImgprocModule;
using OpenCVForUnity.UnityUtils;
namespace OpenCVForUnityExample
{
///
/// HoughLinesP Example
/// An example of straight line detection using the Imgproc.HoughLinesP function.
/// http://docs.opencv.org/3.1.0/d9/db0/tutorial_hough_lines.html
///
public class HoughLinesPExample : MonoBehaviour
{
// Use this for initialization
void Start ()
{
Texture2D imgTexture = Resources.Load ("chessboard") as Texture2D;
Mat imgMat = new Mat (imgTexture.height, imgTexture.width, CvType.CV_8UC3);
Utils.texture2DToMat (imgTexture, imgMat);
Debug.Log ("imgMat.ToString() " + imgMat.ToString ());
Mat grayMat = new Mat ();
Imgproc.cvtColor (imgMat, grayMat, Imgproc.COLOR_RGB2GRAY);
Imgproc.Canny (grayMat, grayMat, 50, 200);
Mat lines = new Mat ();
Imgproc.HoughLinesP (grayMat, lines, 1, Mathf.PI / 180, 50, 50, 10);
// Debug.Log ("lines.toStirng() " + lines.ToString ());
// Debug.Log ("lines.dump()" + lines.dump ());
int[] linesArray = new int[lines.cols () * lines.rows () * lines.channels ()];
lines.get (0, 0, linesArray);
for (int i = 0; i < linesArray.Length; i = i + 4) {
Imgproc.line (imgMat, new Point (linesArray [i + 0], linesArray [i + 1]), new Point (linesArray [i + 2], linesArray [i + 3]), new Scalar (255, 0, 0), 2);
}
Texture2D texture = new Texture2D (imgMat.cols (), imgMat.rows (), TextureFormat.RGBA32, false);
Utils.matToTexture2D (imgMat, texture);
gameObject.GetComponent ().material.mainTexture = texture;
}
// Update is called once per frame
void Update ()
{
}
///
/// Raises the back button click event.
///
public void OnBackButtonClick ()
{
SceneManager.LoadScene ("OpenCVForUnityExample");
}
}
}