using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; using OpenCVForUnity.ImgprocModule; using OpenCVForUnity.CoreModule; using OpenCVForUnity.UnityUtils; namespace OpenCVForUnityExample { /// /// Drawing Example /// An example of drawing to an image using the Imgproc class. /// public class DrawingExample : MonoBehaviour { // Use this for initialization void Start () { Texture2D imgTexture = Resources.Load ("chessboard") as Texture2D; Mat imgMat = new Mat (imgTexture.height, imgTexture.width, CvType.CV_8UC3); Utils.texture2DToMat (imgTexture, imgMat); Debug.Log ("imgMat.ToString() " + imgMat.ToString ()); Imgproc.line (imgMat, new Point (50, 50), new Point (400, 105), new Scalar (0, 0, 200), 3); Imgproc.rectangle (imgMat, new Point (150, 200), new Point (300, 300), new Scalar (0, 200, 0), 5); Imgproc.circle (imgMat, new Point (500, 300), 80, new Scalar (200, 0, 0), 1); Imgproc.arrowedLine (imgMat, new Point (100, 500), new Point (550, 350), new Scalar (255, 255, 0), 4, Imgproc.LINE_8, 0, 0.1); double angle = 100; Imgproc.ellipse (imgMat, new Point (200, 400), new Size (80, 150), angle, angle - 200, angle + 100, new Scalar (255, 255, 255), -1); int[] face = {Imgproc.FONT_HERSHEY_SIMPLEX, Imgproc.FONT_HERSHEY_PLAIN, Imgproc.FONT_HERSHEY_DUPLEX, Imgproc.FONT_HERSHEY_COMPLEX, Imgproc.FONT_HERSHEY_TRIPLEX, Imgproc.FONT_HERSHEY_COMPLEX_SMALL, Imgproc.FONT_HERSHEY_SCRIPT_SIMPLEX, Imgproc.FONT_HERSHEY_SCRIPT_COMPLEX, Imgproc.FONT_ITALIC }; Imgproc.putText (imgMat, "OpenCV", new Point (50, 50), face [0], 1.2, new Scalar (0, 0, 200), 2, Imgproc.LINE_AA, false); Imgproc.putText (imgMat, "OpenCV", new Point (50, 100), face [1], 1.2, new Scalar (0, 200, 0), 2, Imgproc.LINE_AA, false); Imgproc.putText (imgMat, "OpenCV", new Point (50, 150), face [2], 1.2, new Scalar (200, 0, 0), 2, Imgproc.LINE_AA, false); Imgproc.putText (imgMat, "OpenCV", new Point (50, 200), face [3], 1.2, new Scalar (0, 100, 100), 2, Imgproc.LINE_AA, false); Imgproc.putText (imgMat, "OpenCV", new Point (50, 250), face [4], 1.2, new Scalar (100, 100, 0), 2, Imgproc.LINE_AA, false); Imgproc.putText (imgMat, "OpenCV", new Point (50, 300), face [5], 1.2, new Scalar (100, 0, 100), 2, Imgproc.LINE_AA, false); Imgproc.putText (imgMat, "OpenCV", new Point (50, 350), face [6], 1.2, new Scalar (100, 100, 100), 2, Imgproc.LINE_AA, false); Imgproc.putText (imgMat, "OpenCV", new Point (50, 400), face [7], 1.2, new Scalar (100, 100, 200), 2, Imgproc.LINE_AA, false); Imgproc.putText (imgMat, "OpenCV", new Point (300, 50), face [0] | face [8], 1.2, new Scalar (100, 200, 100), 2, Imgproc.LINE_AA, false); Imgproc.putText (imgMat, "OpenCV", new Point (300, 100), face [1] | face [8], 1.2, new Scalar (200, 100, 100), 2, Imgproc.LINE_AA, false); Imgproc.putText (imgMat, "OpenCV", new Point (300, 150), face [2] | face [8], 1.2, new Scalar (200, 200, 100), 2, Imgproc.LINE_AA, false); Imgproc.putText (imgMat, "OpenCV", new Point (300, 200), face [3] | face [8], 1.2, new Scalar (200, 100, 200), 2, Imgproc.LINE_AA, false); Imgproc.putText (imgMat, "OpenCV", new Point (300, 250), face [4] | face [8], 1.2, new Scalar (100, 200, 200), 2, Imgproc.LINE_AA, false); Imgproc.putText (imgMat, "OpenCV", new Point (300, 300), face [5] | face [8], 1.2, new Scalar (100, 200, 255), 2, Imgproc.LINE_AA, false); Imgproc.putText (imgMat, "OpenCV", new Point (300, 350), face [6] | face [8], 1.2, new Scalar (100, 255, 200), 2, Imgproc.LINE_AA, false); Imgproc.putText (imgMat, "OpenCV", new Point (300, 400), face [7] | face [8], 1.2, new Scalar (255, 200, 100), 2, Imgproc.LINE_AA, false); Texture2D texture = new Texture2D (imgMat.cols (), imgMat.rows (), TextureFormat.RGBA32, false); Utils.matToTexture2D (imgMat, texture); gameObject.GetComponent ().material.mainTexture = texture; } // Update is called once per frame void Update () { } /// /// Raises the back button click event. /// public void OnBackButtonClick () { SceneManager.LoadScene ("OpenCVForUnityExample"); } } }