using System.Collections; using System.Collections.Generic; using UnityEngine; namespace CScript.App { public static class AppConfig { public static bool isNewMeshData = true; //serverIP.text = "192.168.0.183"; //serverPort.text = "7005"; //serverIP.text = "192.168.60.77"; //serverPort.text = "7004"; //serverIP.text = "192.168.0.72"; //serverPort.text = "7003"; //TCP通道参数: tcp,222.70.2.28,4434 //Quic通道参数:quic,222.70.2.28,4433 public static readonly string HOLORGRAPHIC_SERVER_IP = "101.229.213.71";// "222.70.2.28";//"222.128.117.206";// "222.70.2.28";//"192.168.0.72";//"222.70.2.28";// "192.168.200.144";// "222.70.2.28";// "222.70.2.28";222.128.117.206 public static readonly int HOLORGRAPHIC_TCP_SERVER_PORT = 4434;//6666;//7004;//6666;//6666 7003 public static readonly int HOLORGRAPHIC_QUIC_SERVER_PORT = 4433;//4433;//6666 7003 } }