using LitJson; using Newtonsoft.Json; using SC.XR.Unity; using ShadowStudio.Mgr; using ShadowStudio.Model; using Studio.WebSocket.Message; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using XRTool.Util; using XRTool.WorldUI; namespace ShadowStudio.UI { [RequireComponent(typeof(WorldDlg))] public class CreateSearchRoomDlg : UnitySingleton { private Button clearBtn; private Button createRoomBtn; private Button deleteBtn; private Button aboutmeBtn; private SCInputField searchRoomInputFiled; public WorldDlg dlg; private XRImage3D image3D; private void Start() { dlg = GetComponent(); dlg.showDlg(); clearBtn = dlg.GetBreadthChild