using BeinLab.Util; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using XRTool.Util; using XRTool.WorldUI; namespace XRTool.UI { /// /// 窗口管理面板 /// public class SettingsDlg : MonoBehaviour { public bool isDelOnClose = false; private Button closeButton; private ToggleButton lockButton; private ToggleButton transferButton; private WorldDlg dlg; private void Start() { dlg = GetComponentInParent(); if (dlg) { closeButton = UnityUtil.GetBreadthChild