using BeinLab.Util;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XRTool.Util;
using XRTool.WorldUI;
namespace XRTool.UI
{
///
/// 窗口管理面板
///
public class SettingsDlg : MonoBehaviour
{
public bool isDelOnClose = false;
private Button closeButton;
private ToggleButton lockButton;
private ToggleButton transferButton;
private WorldDlg dlg;
private void Start()
{
dlg = GetComponentInParent();
if (dlg)
{
closeButton = UnityUtil.GetBreadthChild