using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; using System.Linq; using System; using PublicTools.XMLDataBase; using XRTool.UI; using UnityEngine.SceneManagement; using UnityEditor.UI; namespace XRTool.Util { /// /// 场景Load面板 /// 显示此场景的所有内容 /// public class ScenesLoadWindow : EditorWindow { [MenuItem("XRTool/Utilities/ScenesLoadWindow", false, 0)] public static void OpenWindow() { // Dock it next to the Scene View. var window = GetWindow(typeof(ScenesLoadWindow)); window.titleContent = new GUIContent("ScenesLoadWindow"); window.Show(); //ButtonEditor } private string[] scenesList; private void OnEnable() { scenesList = null; scenesList = new string[SceneManager.sceneCount]; for (int i = 0; i < SceneManager.sceneCount; i++) { scenesList[i] = SceneManager.GetSceneAt(i).name; } } private void OnGUI() { } } }