using ShadowStudio.Model;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using XRTool.WorldUI;
namespace XRTool.UI
{
///
/// 滑动菜单列表
///
public class ScrollMenuDlg : MonoBehaviour
{
private XRScrollRect scroll;
public ScrollConf scrollConf;
///
/// 选中的选项
///
public event Action OnSelectIteam;
///
///
///
private void Start()
{
scroll = GetComponent();
if (scroll && scrollConf)
{
scrollConf.InitData(scroll);
scroll.InitData(scrollConf.iteamConfs.Count, scrollConf.showCount,
scrollConf.cellSize, scrollConf.cellSpace, scrollConf.iteamPrefab);
}
}
///
/// 资源的下载
///
///
public void SetData(List artList)
{
}
}
}