using System;
using UnityEditor;
using UnityEngine;
using XRTool.Util;
namespace XRTool.UI
{
[InitializeOnLoad]
[CustomEditor(typeof(Dlg))]
public class DlgEditor : Editor
{
public SerializedProperty screenOrientation;
public static RectTransform CanvasTranser;
private void OnEnable()
{
screenOrientation = serializedObject.FindProperty("screenOrientation");
}
///
/// 重绘面板
///
public override void OnInspectorGUI()
{
//serializedObject.Update();
base.OnInspectorGUI();
EditorGUILayout.PropertyField(screenOrientation, new GUIContent("横竖屏"));
//EditorUtility.SetDirty(target);
serializedObject.ApplyModifiedProperties();
if (GUILayout.Button("自动调整横竖屏"))
{
Dlg dlg = target as Dlg;
//GameSession.GameScreen.x = Screen.width;
//GameSession.GameScreen.y = Screen.height;
if (!CanvasTranser)
{
CanvasTranser = dlg.transform.parent.GetComponent();
GameSession.GameScreen = CanvasTranser.sizeDelta;
UnityLog.Instance.Log(CanvasTranser);
}
else
{
GameSession.GameScreen = CanvasTranser.sizeDelta;
UnityLog.Instance.Log(CanvasTranser);
}
UnityLog.Instance.Log(GameSession.GameScreen.ToString());
if (GameSession.GameScreen.x > GameSession.GameScreen.y)
{
GameSession.deviceOrientation = DeviceOrientation.LandscapeLeft;
}
else
{
GameSession.deviceOrientation = DeviceOrientation.Portrait;
}
//if (dlg.isAutoSize)
//{
// dlg.UpdateLayout();
//}
dlg.OnScreenChangeAction(GameSession.deviceOrientation, GameSession.GameScreen);
}
}
}
}