using PublicTools.Unity; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace XRTool.Util { /// /// 场景节点配置文件 /// public class SceneConf { private string prikey; private string sceneName; private string name; private string path; private ObjNode nodeName; private XVector3 position; private XVector3 angle; private XVector3 scale; private bool isActiveOnAwake; public string Prikey { get => prikey; set => prikey = value; } public string SceneName { get => sceneName; set => sceneName = value; } public string Name { get => name; set => name = value; } public string Path { get => path; set => path = value; } public ObjNode NodeName { get => nodeName; set => nodeName = value; } public XVector3 Position { get => position; set => position = value; } public XVector3 Angle { get => angle; set => angle = value; } public XVector3 Scale { get => scale; set => scale = value; } public bool IsActiveOnAwake { get => isActiveOnAwake; set => isActiveOnAwake = value; } } }