using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class IObjectConf
{
    /// <summary>
    /// obj的主键,索引
    /// </summary>
    private string objKey;
    /// <summary>
    /// 是否已下载
    /// </summary>
    private bool isDownLoad;
    /// <summary>
    /// icon的路径
    /// </summary>
    private string iconPath;
    /// <summary>
    /// 名称
    /// </summary>
    private string name;

}