using System.Collections; using System.Collections.Generic; using UnityEngine; /******************************************************************************** ** Company: YC ** auth: CaoTing ** date: 2021\6\7 ** desc: 连接成功 *******************************************************************************/ namespace Studio.WebSocket.Message { [System.Serializable] public class ConnectNotificationMessage : BaseWebSocketMessage { public ConnectNotificationMessageData data; } [System.Serializable] public struct ConnectNotificationMessageData { public string peerId; } }