using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Studio.Scripts.HttpMessage
{
[System.Serializable]
public class RoomListCallBackMessage : BaseHttpCallBackMessage
{
public RoomListCallBackData data;
public RoomListCallBackMessage()
{
messageModuleType = MessageModuleType.Room;
}
}
[System.Serializable]
public struct RoomListCallBackData : ICallData
{
///
/// 房间ID
///
public int roomID;
///
/// 房间类型
///
public int type;
///
/// 房间名称
///
public string roomName;
///
/// 房间信息说明
///
public string roomExplain;
///
/// 房间密码
///
public string roomPassword;
///
/// 人数上限
///
public int maxMember;
///
/// 公开房间类型
///
public int roomType;
public List Scenes;
}
}