using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Studio.Scripts.HttpMessage { [System.Serializable] public class RoomListCallBackMessage : BaseHttpCallBackMessage { public RoomListCallBackData data; public RoomListCallBackMessage() { messageModuleType = MessageModuleType.Room; } } [System.Serializable] public struct RoomListCallBackData : ICallData { /// /// 房间ID /// public int roomID; /// /// 房间类型 /// public int type; /// /// 房间名称 /// public string roomName; /// /// 房间信息说明 /// public string roomExplain; /// /// 房间密码 /// public string roomPassword; /// /// 人数上限 /// public int maxMember; /// /// 公开房间类型 /// public int roomType; public List Scenes; } }