using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/********************************************************************************
** Company: YC
** auth: CaoTing
** date: 2021\5
** desc: 获取设置回调
*******************************************************************************/
namespace Studio.Scripts.HttpMessage
{
[System.Serializable]
public class GetSettingsCallBackMessage : BaseHttpCallBackMessage
{
public GetSettingsCallBackData data;
public GetSettingsCallBackMessage()
{
messageModuleType = MessageModuleType.Set;
_messageType = MessageType.GetMySetType;
}
}
[System.Serializable]
public struct GetSettingsCallBackData : ICallData
{
///
/// 摄像头开关
///
public bool camera;
///
/// 麦克风开关
///
public bool mic;
///
/// 分辨率: 1.高分辨率1280*960 2.中分辨率640*480 3.低分辨率320*240
///
public int ratio;
///
/// 帧率: 1.15FPS 2.30FPS 3.60FPS
///
public int fps;
///
/// 激活类型 1:激活 0:未激活 默认 未激活
///
public int isActivate;
///
/// 管理设置开关 1:开 2:关
///
public int fmss;
}
}