using System.Collections; using System.Collections.Generic; using UnityEngine; /******************************************************************************** ** Company: YC ** auth: CaoTing ** date: 2021\5\21 ** desc: 获取资源回调 *******************************************************************************/ namespace Studio.Scripts.HttpMessage { [System.Serializable] public class GetArtDetailCallBackMessage : BaseHttpCallBackMessage { public ArtCallBackData data; public GetArtDetailCallBackMessage() { messageModuleType = MessageModuleType.Set; _messageType = MessageType.GetDetailArtType; } } [System.Serializable] public struct ArtCallBackData { /// /// 主资源id /// public int id; public int rid; /// /// 资源id /// public string artID; /// /// 资源名称 /// public string artName; /// /// 资源地址 /// public string url; /// /// 资源缩略图 /// public string icon; /// /// 资源类型 /// public string artType; /// /// instanceType /// public string instanceType; /// /// 版本号 /// public string version; /// /// 资源初始大小 /// public string size; /// /// 资源初始距离 /// public string distance; /// /// 容器名称 /// public string containerName; /// /// 文件描述 /// public string description; /// /// 是否内置 /// public string builtIn; public string component; public bool immediateSyn; } }