using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/********************************************************************************
** Company: YC
** auth: CaoTing
** date: 2021\5\21
** desc: 获取资源回调
*******************************************************************************/
namespace Studio.Scripts.HttpMessage
{
[System.Serializable]
public class GetArtDetailCallBackMessage : BaseHttpCallBackMessage
{
public ArtCallBackData data;
public GetArtDetailCallBackMessage()
{
messageModuleType = MessageModuleType.Set;
_messageType = MessageType.GetDetailArtType;
}
}
[System.Serializable]
public struct ArtCallBackData
{
///
/// 主资源id
///
public int id;
public int rid;
///
/// 资源id
///
public string artID;
///
/// 资源名称
///
public string artName;
///
/// 资源地址
///
public string url;
///
/// 资源缩略图
///
public string icon;
///
/// 资源类型
///
public string artType;
///
/// instanceType
///
public string instanceType;
///
/// 版本号
///
public string version;
///
/// 资源初始大小
///
public string size;
///
/// 资源初始距离
///
public string distance;
///
/// 容器名称
///
public string containerName;
///
/// 文件描述
///
public string description;
///
/// 是否内置
///
public string builtIn;
public string component;
public bool immediateSyn;
}
}