using OpenCVForUnity.CoreModule; using OpenCVForUnity.UtilsModule; using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace OpenCVForUnity.Phase_unwrappingModule { // C++: class PhaseUnwrapping //javadoc: PhaseUnwrapping public class PhaseUnwrapping : Algorithm { protected override void Dispose (bool disposing) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER try { if (disposing) { } if (IsEnabledDispose) { if (nativeObj != IntPtr.Zero) phase_1unwrapping_PhaseUnwrapping_delete(nativeObj); nativeObj = IntPtr.Zero; } } finally { base.Dispose (disposing); } #else return; #endif } protected internal PhaseUnwrapping (IntPtr addr) : base (addr) { } // internal usage only public static new PhaseUnwrapping __fromPtr__ (IntPtr addr) { return new PhaseUnwrapping (addr); } // // C++: void cv::phase_unwrapping::PhaseUnwrapping::unwrapPhaseMap(Mat wrappedPhaseMap, Mat& unwrappedPhaseMap, Mat shadowMask = Mat()) // //javadoc: PhaseUnwrapping::unwrapPhaseMap(wrappedPhaseMap, unwrappedPhaseMap, shadowMask) public void unwrapPhaseMap (Mat wrappedPhaseMap, Mat unwrappedPhaseMap, Mat shadowMask) { ThrowIfDisposed (); if (wrappedPhaseMap != null) wrappedPhaseMap.ThrowIfDisposed (); if (unwrappedPhaseMap != null) unwrappedPhaseMap.ThrowIfDisposed (); if (shadowMask != null) shadowMask.ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER phase_1unwrapping_PhaseUnwrapping_unwrapPhaseMap_10(nativeObj, wrappedPhaseMap.nativeObj, unwrappedPhaseMap.nativeObj, shadowMask.nativeObj); return; #else return; #endif } //javadoc: PhaseUnwrapping::unwrapPhaseMap(wrappedPhaseMap, unwrappedPhaseMap) public void unwrapPhaseMap (Mat wrappedPhaseMap, Mat unwrappedPhaseMap) { ThrowIfDisposed (); if (wrappedPhaseMap != null) wrappedPhaseMap.ThrowIfDisposed (); if (unwrappedPhaseMap != null) unwrappedPhaseMap.ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER phase_1unwrapping_PhaseUnwrapping_unwrapPhaseMap_11(nativeObj, wrappedPhaseMap.nativeObj, unwrappedPhaseMap.nativeObj); return; #else return; #endif } #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR const string LIBNAME = "__Internal"; #else const string LIBNAME = "opencvforunity"; #endif // C++: void cv::phase_unwrapping::PhaseUnwrapping::unwrapPhaseMap(Mat wrappedPhaseMap, Mat& unwrappedPhaseMap, Mat shadowMask = Mat()) [DllImport (LIBNAME)] private static extern void phase_1unwrapping_PhaseUnwrapping_unwrapPhaseMap_10 (IntPtr nativeObj, IntPtr wrappedPhaseMap_nativeObj, IntPtr unwrappedPhaseMap_nativeObj, IntPtr shadowMask_nativeObj); [DllImport (LIBNAME)] private static extern void phase_1unwrapping_PhaseUnwrapping_unwrapPhaseMap_11 (IntPtr nativeObj, IntPtr wrappedPhaseMap_nativeObj, IntPtr unwrappedPhaseMap_nativeObj); // native support for java finalize() [DllImport (LIBNAME)] private static extern void phase_1unwrapping_PhaseUnwrapping_delete (IntPtr nativeObj); } }