using ShadowStudio.UI; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using XRTool.Util; public class ScanPictureBtn : UnitySingleton,IPointerEnterHandler,IPointerExitHandler { private Button scanPictureBtn; private Transform BtnTip; public Transform Bg; private Animator animator; protected override void Awake() { base.Awake(); scanPictureBtn = transform.GetComponent