using System.Collections; using System.Collections.Generic; using UnityEngine; /******************************************************************************** ** Company: YC ** auth: CaoTing ** date: 2021\6\7 ** desc: 房间列表返回协议 *******************************************************************************/ namespace Studio.WebSocket.Message { [System.Serializable] public class SelfRoomListResponseMessage:BaseWebSocketMessage { public List data; } [System.Serializable] public class ScenesItem { /// /// /// public int sceneID; /// /// /// public int roomID; /// /// /// public string sceneName; } /// /// 房间 /// [System.Serializable] public class RoomNetData { /// /// /// public int roomID; /// /// /// public int type; /// /// /// public string roomName; /// /// /// public string roomExplain; /// /// /// public string roomPassword; /// /// /// public int maxMember; /// /// /// public int roomType; /// /// /// public List scenes; /// /// /// public List goods; /// /// /// public int number; /// /// /// public string nickName; } /// /// 房间物品 /// [System.Serializable] public struct RoomGoodNetData { public int rid; public string art_id; public string goods_name; public string goods_extended; public int id; public string goods_info; public int status; public int scene_id; } }