using OpenCVForUnity.CoreModule; using OpenCVForUnity.UtilsModule; using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace OpenCVForUnity.XphotoModule { // C++: class GrayworldWB /** * Gray-world white balance algorithm * * This algorithm scales the values of pixels based on a * gray-world assumption which states that the average of all channels * should result in a gray image. * * It adds a modification which thresholds pixels based on their * saturation value and only uses pixels below the provided threshold in * finding average pixel values. * * Saturation is calculated using the following for a 3-channel RGB image per * pixel I and is in the range [0, 1]: * * \( \texttt{Saturation} [I] = \frac{\textrm{max}(R,G,B) - \textrm{min}(R,G,B) * }{\textrm{max}(R,G,B)} \) * * A threshold of 1 means that all pixels are used to white-balance, while a * threshold of 0 means no pixels are used. Lower thresholds are useful in * white-balancing saturated images. * * Currently supports images of type REF: CV_8UC3 and REF: CV_16UC3. */ public class GrayworldWB : WhiteBalancer { protected override void Dispose(bool disposing) { try { if (disposing) { } if (IsEnabledDispose) { if (nativeObj != IntPtr.Zero) xphoto_GrayworldWB_delete(nativeObj); nativeObj = IntPtr.Zero; } } finally { base.Dispose(disposing); } } protected internal GrayworldWB(IntPtr addr) : base(addr) { } // internal usage only public static new GrayworldWB __fromPtr__(IntPtr addr) { return new GrayworldWB(addr); } // // C++: float cv::xphoto::GrayworldWB::getSaturationThreshold() // /** * Maximum saturation for a pixel to be included in the * gray-world assumption * SEE: setSaturationThreshold * return automatically generated */ public float getSaturationThreshold() { ThrowIfDisposed(); return xphoto_GrayworldWB_getSaturationThreshold_10(nativeObj); } // // C++: void cv::xphoto::GrayworldWB::setSaturationThreshold(float val) // /** * getSaturationThreshold SEE: getSaturationThreshold * param val automatically generated */ public void setSaturationThreshold(float val) { ThrowIfDisposed(); xphoto_GrayworldWB_setSaturationThreshold_10(nativeObj, val); } #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR const string LIBNAME = "__Internal"; #else const string LIBNAME = "opencvforunity"; #endif // C++: float cv::xphoto::GrayworldWB::getSaturationThreshold() [DllImport(LIBNAME)] private static extern float xphoto_GrayworldWB_getSaturationThreshold_10(IntPtr nativeObj); // C++: void cv::xphoto::GrayworldWB::setSaturationThreshold(float val) [DllImport(LIBNAME)] private static extern void xphoto_GrayworldWB_setSaturationThreshold_10(IntPtr nativeObj, float val); // native support for java finalize() [DllImport(LIBNAME)] private static extern void xphoto_GrayworldWB_delete(IntPtr nativeObj); } }