#if !UNITY_WEBGL using OpenCVForUnity.CoreModule; using OpenCVForUnity.UtilsModule; using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace OpenCVForUnity.Phase_unwrappingModule { // C++: class PhaseUnwrapping /** * Abstract base class for phase unwrapping. */ public class PhaseUnwrapping : Algorithm { protected override void Dispose(bool disposing) { try { if (disposing) { } if (IsEnabledDispose) { if (nativeObj != IntPtr.Zero) phase_1unwrapping_PhaseUnwrapping_delete(nativeObj); nativeObj = IntPtr.Zero; } } finally { base.Dispose(disposing); } } protected internal PhaseUnwrapping(IntPtr addr) : base(addr) { } // internal usage only public static new PhaseUnwrapping __fromPtr__(IntPtr addr) { return new PhaseUnwrapping(addr); } // // C++: void cv::phase_unwrapping::PhaseUnwrapping::unwrapPhaseMap(Mat wrappedPhaseMap, Mat& unwrappedPhaseMap, Mat shadowMask = Mat()) // /** * Unwraps a 2D phase map. * * param wrappedPhaseMap The wrapped phase map of type CV_32FC1 that needs to be unwrapped. * param unwrappedPhaseMap The unwrapped phase map. * param shadowMask Optional CV_8UC1 mask image used when some pixels do not hold any phase information in the wrapped phase map. */ public void unwrapPhaseMap(Mat wrappedPhaseMap, Mat unwrappedPhaseMap, Mat shadowMask) { ThrowIfDisposed(); if (wrappedPhaseMap != null) wrappedPhaseMap.ThrowIfDisposed(); if (unwrappedPhaseMap != null) unwrappedPhaseMap.ThrowIfDisposed(); if (shadowMask != null) shadowMask.ThrowIfDisposed(); phase_1unwrapping_PhaseUnwrapping_unwrapPhaseMap_10(nativeObj, wrappedPhaseMap.nativeObj, unwrappedPhaseMap.nativeObj, shadowMask.nativeObj); } /** * Unwraps a 2D phase map. * * param wrappedPhaseMap The wrapped phase map of type CV_32FC1 that needs to be unwrapped. * param unwrappedPhaseMap The unwrapped phase map. */ public void unwrapPhaseMap(Mat wrappedPhaseMap, Mat unwrappedPhaseMap) { ThrowIfDisposed(); if (wrappedPhaseMap != null) wrappedPhaseMap.ThrowIfDisposed(); if (unwrappedPhaseMap != null) unwrappedPhaseMap.ThrowIfDisposed(); phase_1unwrapping_PhaseUnwrapping_unwrapPhaseMap_11(nativeObj, wrappedPhaseMap.nativeObj, unwrappedPhaseMap.nativeObj); } #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR const string LIBNAME = "__Internal"; #else const string LIBNAME = "opencvforunity"; #endif // C++: void cv::phase_unwrapping::PhaseUnwrapping::unwrapPhaseMap(Mat wrappedPhaseMap, Mat& unwrappedPhaseMap, Mat shadowMask = Mat()) [DllImport(LIBNAME)] private static extern void phase_1unwrapping_PhaseUnwrapping_unwrapPhaseMap_10(IntPtr nativeObj, IntPtr wrappedPhaseMap_nativeObj, IntPtr unwrappedPhaseMap_nativeObj, IntPtr shadowMask_nativeObj); [DllImport(LIBNAME)] private static extern void phase_1unwrapping_PhaseUnwrapping_unwrapPhaseMap_11(IntPtr nativeObj, IntPtr wrappedPhaseMap_nativeObj, IntPtr unwrappedPhaseMap_nativeObj); // native support for java finalize() [DllImport(LIBNAME)] private static extern void phase_1unwrapping_PhaseUnwrapping_delete(IntPtr nativeObj); } } #endif