using OpenCVForUnity.CoreModule; using OpenCVForUnity.UtilsModule; using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace OpenCVForUnity.Img_hashModule { // C++: class PHash /** * pHash * * Slower than average_hash, but tolerant of minor modifications * * This algorithm can combat more variation than averageHash, for more details please refer to CITE: lookslikeit */ public class PHash : ImgHashBase { protected override void Dispose(bool disposing) { try { if (disposing) { } if (IsEnabledDispose) { if (nativeObj != IntPtr.Zero) img_1hash_PHash_delete(nativeObj); nativeObj = IntPtr.Zero; } } finally { base.Dispose(disposing); } } protected internal PHash(IntPtr addr) : base(addr) { } // internal usage only public static new PHash __fromPtr__(IntPtr addr) { return new PHash(addr); } // // C++: static Ptr_PHash cv::img_hash::PHash::create() // public static PHash create() { return PHash.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(img_1hash_PHash_create_10())); } #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR const string LIBNAME = "__Internal"; #else const string LIBNAME = "opencvforunity"; #endif // C++: static Ptr_PHash cv::img_hash::PHash::create() [DllImport(LIBNAME)] private static extern IntPtr img_1hash_PHash_create_10(); // native support for java finalize() [DllImport(LIBNAME)] private static extern void img_1hash_PHash_delete(IntPtr nativeObj); } }