using OpenCVForUnity.CoreModule; using OpenCVForUnity.UtilsModule; using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace OpenCVForUnity.Img_hashModule { // C++: class AverageHash /** * Computes average hash value of the input image * * This is a fast image hashing algorithm, but only work on simple case. For more details, please * refer to CITE: lookslikeit */ public class AverageHash : ImgHashBase { protected override void Dispose(bool disposing) { try { if (disposing) { } if (IsEnabledDispose) { if (nativeObj != IntPtr.Zero) img_1hash_AverageHash_delete(nativeObj); nativeObj = IntPtr.Zero; } } finally { base.Dispose(disposing); } } protected internal AverageHash(IntPtr addr) : base(addr) { } // internal usage only public static new AverageHash __fromPtr__(IntPtr addr) { return new AverageHash(addr); } // // C++: static Ptr_AverageHash cv::img_hash::AverageHash::create() // public static AverageHash create() { return AverageHash.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(img_1hash_AverageHash_create_10())); } #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR const string LIBNAME = "__Internal"; #else const string LIBNAME = "opencvforunity"; #endif // C++: static Ptr_AverageHash cv::img_hash::AverageHash::create() [DllImport(LIBNAME)] private static extern IntPtr img_1hash_AverageHash_create_10(); // native support for java finalize() [DllImport(LIBNAME)] private static extern void img_1hash_AverageHash_delete(IntPtr nativeObj); } }