using OpenCVForUnity.CoreModule; using OpenCVForUnity.UtilsModule; using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace OpenCVForUnity.FaceModule { // C++: class FisherFaceRecognizer public class FisherFaceRecognizer : BasicFaceRecognizer { protected override void Dispose(bool disposing) { try { if (disposing) { } if (IsEnabledDispose) { if (nativeObj != IntPtr.Zero) face_FisherFaceRecognizer_delete(nativeObj); nativeObj = IntPtr.Zero; } } finally { base.Dispose(disposing); } } protected internal FisherFaceRecognizer(IntPtr addr) : base(addr) { } // internal usage only public static new FisherFaceRecognizer __fromPtr__(IntPtr addr) { return new FisherFaceRecognizer(addr); } // // C++: static Ptr_FisherFaceRecognizer cv::face::FisherFaceRecognizer::create(int num_components = 0, double threshold = DBL_MAX) // /** * param num_components The number of components (read: Fisherfaces) kept for this Linear * Discriminant Analysis with the Fisherfaces criterion. It's useful to keep all components, that * means the number of your classes c (read: subjects, persons you want to recognize). If you leave * this at the default (0) or set it to a value less-equal 0 or greater (c-1), it will be set to the * correct number (c-1) automatically. * param threshold The threshold applied in the prediction. If the distance to the nearest neighbor * is larger than the threshold, this method returns -1. * * ### Notes: * * * * ### Model internal data: * * * return automatically generated */ public static FisherFaceRecognizer create(int num_components, double threshold) { return FisherFaceRecognizer.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(face_FisherFaceRecognizer_create_10(num_components, threshold))); } /** * param num_components The number of components (read: Fisherfaces) kept for this Linear * Discriminant Analysis with the Fisherfaces criterion. It's useful to keep all components, that * means the number of your classes c (read: subjects, persons you want to recognize). If you leave * this at the default (0) or set it to a value less-equal 0 or greater (c-1), it will be set to the * correct number (c-1) automatically. * is larger than the threshold, this method returns -1. * * ### Notes: * * * * ### Model internal data: * * * return automatically generated */ public static FisherFaceRecognizer create(int num_components) { return FisherFaceRecognizer.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(face_FisherFaceRecognizer_create_11(num_components))); } /** * Discriminant Analysis with the Fisherfaces criterion. It's useful to keep all components, that * means the number of your classes c (read: subjects, persons you want to recognize). If you leave * this at the default (0) or set it to a value less-equal 0 or greater (c-1), it will be set to the * correct number (c-1) automatically. * is larger than the threshold, this method returns -1. * * ### Notes: * * * * ### Model internal data: * * * return automatically generated */ public static FisherFaceRecognizer create() { return FisherFaceRecognizer.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(face_FisherFaceRecognizer_create_12())); } #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR const string LIBNAME = "__Internal"; #else const string LIBNAME = "opencvforunity"; #endif // C++: static Ptr_FisherFaceRecognizer cv::face::FisherFaceRecognizer::create(int num_components = 0, double threshold = DBL_MAX) [DllImport(LIBNAME)] private static extern IntPtr face_FisherFaceRecognizer_create_10(int num_components, double threshold); [DllImport(LIBNAME)] private static extern IntPtr face_FisherFaceRecognizer_create_11(int num_components); [DllImport(LIBNAME)] private static extern IntPtr face_FisherFaceRecognizer_create_12(); // native support for java finalize() [DllImport(LIBNAME)] private static extern void face_FisherFaceRecognizer_delete(IntPtr nativeObj); } }