using OpenCVForUnity.CoreModule; using OpenCVForUnity.UtilsModule; using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace OpenCVForUnity.FaceModule { // C++: class FacemarkKazemi public class FacemarkKazemi : Facemark { protected override void Dispose(bool disposing) { try { if (disposing) { } if (IsEnabledDispose) { if (nativeObj != IntPtr.Zero) face_FacemarkKazemi_delete(nativeObj); nativeObj = IntPtr.Zero; } } finally { base.Dispose(disposing); } } protected internal FacemarkKazemi(IntPtr addr) : base(addr) { } // internal usage only public static new FacemarkKazemi __fromPtr__(IntPtr addr) { return new FacemarkKazemi(addr); } #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR const string LIBNAME = "__Internal"; #else const string LIBNAME = "opencvforunity"; #endif // native support for java finalize() [DllImport(LIBNAME)] private static extern void face_FacemarkKazemi_delete(IntPtr nativeObj); } }