using OpenCVForUnity.CoreModule; using OpenCVForUnity.UtilsModule; using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace OpenCVForUnity.FaceModule { // C++: class EigenFaceRecognizer public class EigenFaceRecognizer : BasicFaceRecognizer { protected override void Dispose(bool disposing) { try { if (disposing) { } if (IsEnabledDispose) { if (nativeObj != IntPtr.Zero) face_EigenFaceRecognizer_delete(nativeObj); nativeObj = IntPtr.Zero; } } finally { base.Dispose(disposing); } } protected internal EigenFaceRecognizer(IntPtr addr) : base(addr) { } // internal usage only public static new EigenFaceRecognizer __fromPtr__(IntPtr addr) { return new EigenFaceRecognizer(addr); } // // C++: static Ptr_EigenFaceRecognizer cv::face::EigenFaceRecognizer::create(int num_components = 0, double threshold = DBL_MAX) // /** * param num_components The number of components (read: Eigenfaces) kept for this Principal * Component Analysis. As a hint: There's no rule how many components (read: Eigenfaces) should be * kept for good reconstruction capabilities. It is based on your input data, so experiment with the * number. Keeping 80 components should almost always be sufficient. * param threshold The threshold applied in the prediction. * * ### Notes: * * * * ### Model internal data: * * * return automatically generated */ public static EigenFaceRecognizer create(int num_components, double threshold) { return EigenFaceRecognizer.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(face_EigenFaceRecognizer_create_10(num_components, threshold))); } /** * param num_components The number of components (read: Eigenfaces) kept for this Principal * Component Analysis. As a hint: There's no rule how many components (read: Eigenfaces) should be * kept for good reconstruction capabilities. It is based on your input data, so experiment with the * number. Keeping 80 components should almost always be sufficient. * * ### Notes: * * * * ### Model internal data: * * * return automatically generated */ public static EigenFaceRecognizer create(int num_components) { return EigenFaceRecognizer.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(face_EigenFaceRecognizer_create_11(num_components))); } /** * Component Analysis. As a hint: There's no rule how many components (read: Eigenfaces) should be * kept for good reconstruction capabilities. It is based on your input data, so experiment with the * number. Keeping 80 components should almost always be sufficient. * * ### Notes: * * * * ### Model internal data: * * * return automatically generated */ public static EigenFaceRecognizer create() { return EigenFaceRecognizer.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(face_EigenFaceRecognizer_create_12())); } #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR const string LIBNAME = "__Internal"; #else const string LIBNAME = "opencvforunity"; #endif // C++: static Ptr_EigenFaceRecognizer cv::face::EigenFaceRecognizer::create(int num_components = 0, double threshold = DBL_MAX) [DllImport(LIBNAME)] private static extern IntPtr face_EigenFaceRecognizer_create_10(int num_components, double threshold); [DllImport(LIBNAME)] private static extern IntPtr face_EigenFaceRecognizer_create_11(int num_components); [DllImport(LIBNAME)] private static extern IntPtr face_EigenFaceRecognizer_create_12(); // native support for java finalize() [DllImport(LIBNAME)] private static extern void face_EigenFaceRecognizer_delete(IntPtr nativeObj); } }