using OpenCVForUnity.CoreModule; using OpenCVForUnity.ImgprocModule; using OpenCVForUnity.UnityUtils; using OpenCVForUnity.UnityUtils.Helper; using OpenCVForUnity.VideoModule; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.SceneManagement; using UnityEngine.UI; namespace OpenCVForUnityExample { /// /// TransformECC Example /// An example of background movement tracking using ECC algorithm. /// [RequireComponent(typeof(WebCamTextureToMatHelper))] public class TransformECCExample : MonoBehaviour { /// /// The warp mode dropdown. /// public Dropdown warpModeDropdown; /// /// parameter, specifying the type of motion. /// public WarpModePreset warpMode = (WarpModePreset)Video.MOTION_EUCLIDEAN; float x; float y; Mat scalingMat; Mat grayMat; Mat lastGrayMat; // downscaling ratio. const float scaling = 3f; // Specify the number of iterations. const int number_of_iterations = 50; // 5000; // Specify the threshold of the increment // in the correlation coefficient between two iterations const double termination_eps = 1e-7; // 1e-10; // Define termination criteria TermCriteria criteria = new TermCriteria(TermCriteria.EPS | TermCriteria.COUNT, number_of_iterations, termination_eps); /// /// The stored touch point. /// Point storedTouchPoint; /// /// The texture. /// Texture2D texture; /// /// The webcam texture to mat helper. /// WebCamTextureToMatHelper webCamTextureToMatHelper; /// /// The FPS monitor. /// FpsMonitor fpsMonitor; // Use this for initialization void Start() { fpsMonitor = GetComponent(); webCamTextureToMatHelper = gameObject.GetComponent(); webCamTextureToMatHelper.Initialize(); // Update GUI state warpModeDropdown.value = (int)warpMode; if (fpsMonitor != null) { fpsMonitor.consoleText = "Touch the screen to lock the point."; } } /// /// Raises the webcam texture to mat helper initialized event. /// public void OnWebCamTextureToMatHelperInitialized() { Debug.Log("OnWebCamTextureToMatHelperInitialized"); Mat webCamTextureMat = webCamTextureToMatHelper.GetMat(); texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false); Utils.matToTexture2D(webCamTextureMat, texture); gameObject.GetComponent().material.mainTexture = texture; gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1); Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation); if (fpsMonitor != null) { fpsMonitor.Add("width", webCamTextureMat.width().ToString()); fpsMonitor.Add("height", webCamTextureMat.height().ToString()); fpsMonitor.Add("orientation", Screen.orientation.ToString()); } float width = webCamTextureMat.width(); float height = webCamTextureMat.height(); float widthScale = (float)Screen.width / width; float heightScale = (float)Screen.height / height; if (widthScale < heightScale) { Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2; } else { Camera.main.orthographicSize = height / 2; } scalingMat = new Mat((int)(webCamTextureMat.rows() / scaling), (int)(webCamTextureMat.cols() / scaling), CvType.CV_8SC4); grayMat = new Mat(scalingMat.size(), CvType.CV_8SC1); x = scalingMat.cols() / 2f; y = scalingMat.rows() / 2f; //if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console. Utils.setDebugMode(true); } /// /// Raises the webcam texture to mat helper disposed event. /// public void OnWebCamTextureToMatHelperDisposed() { Debug.Log("OnWebCamTextureToMatHelperDisposed"); if (scalingMat != null) { scalingMat.Dispose(); scalingMat = null; } if (grayMat != null) { grayMat.Dispose(); grayMat = null; } if (lastGrayMat != null) { lastGrayMat.Dispose(); lastGrayMat = null; } if (texture != null) { Texture2D.Destroy(texture); texture = null; } Utils.setDebugMode(false, false); } /// /// Raises the webcam texture to mat helper error occurred event. /// /// Error code. public void OnWebCamTextureToMatHelperErrorOccurred(WebCamTextureToMatHelper.ErrorCode errorCode) { Debug.Log("OnWebCamTextureToMatHelperErrorOccurred " + errorCode); if (fpsMonitor != null) { fpsMonitor.consoleText = "ErrorCode: " + errorCode; } } // Update is called once per frame void Update() { #if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR) //Touch int touchCount = Input.touchCount; if (touchCount == 1) { Touch t = Input.GetTouch(0); if(t.phase == TouchPhase.Ended && !EventSystem.current.IsPointerOverGameObject (t.fingerId)) { storedTouchPoint = new Point (t.position.x, t.position.y); //Debug.Log ("touch X " + t.position.x); //Debug.Log ("touch Y " + t.position.y); } } #else //Mouse if (Input.GetMouseButtonUp(0) && !EventSystem.current.IsPointerOverGameObject()) { storedTouchPoint = new Point(Input.mousePosition.x, Input.mousePosition.y); //Debug.Log ("mouse X " + Input.mousePosition.x); //Debug.Log ("mouse Y " + Input.mousePosition.y); } #endif if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame()) { if (storedTouchPoint != null) { ConvertScreenPointToTexturePoint(storedTouchPoint, storedTouchPoint, gameObject, texture.width, texture.height); x = (float)storedTouchPoint.x / scaling; y = (float)storedTouchPoint.y / scaling; storedTouchPoint = null; } Mat rgbaMat = webCamTextureToMatHelper.GetMat(); Imgproc.resize(rgbaMat, scalingMat, new Size(rgbaMat.width() / scaling, rgbaMat.height() / scaling)); Imgproc.cvtColor(scalingMat, grayMat, Imgproc.COLOR_RGBA2GRAY); if (lastGrayMat == null) lastGrayMat = grayMat.clone(); // Define 2x3 or 3x3 matrices and initialize the matrix to identity Mat warp_matrix; if (warpMode == (WarpModePreset)Video.MOTION_HOMOGRAPHY) { warp_matrix = Mat.eye(3, 3, CvType.CV_32F); } else { warp_matrix = Mat.eye(2, 3, CvType.CV_32F); } // Run the ECC algorithm. The results are stored in warp_matrix. double ret = Video.findTransformECC(lastGrayMat, grayMat, warp_matrix, (int)warpMode, criteria); grayMat.copyTo(lastGrayMat); // Apply warp_matrix to x, y. Mat xyz = new Mat(3, 1, CvType.CV_32F); xyz.put(0, 0, x); xyz.put(1, 0, y); xyz.put(2, 0, 1.0); Mat result = warp_matrix.matMul(xyz); x = (float)result.get(0, 0)[0]; y = (float)result.get(1, 0)[0]; // Draw a box in the frame at x, y Imgproc.rectangle(rgbaMat, new Point((x * scaling) - 1, (y * scaling) - 1), new Point((x * scaling) + 1, (y * scaling) + 1), new Scalar(255, 0, 255, 255), 2); Imgproc.rectangle(rgbaMat, new Point((x * scaling) - 8, (y * scaling) - 8), new Point((x * scaling) + 8, (y * scaling) + 8), new Scalar(0, 255, 0, 255), 2); //Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false); Utils.matToTexture2D(rgbaMat, texture); } } /// /// Converts the screen point to texture point. /// /// Screen point. /// Dst point. /// Texture quad. /// Texture width. /// Texture height. /// Camera. private void ConvertScreenPointToTexturePoint(Point screenPoint, Point dstPoint, GameObject textureQuad, int textureWidth = -1, int textureHeight = -1, Camera camera = null) { if (textureWidth < 0 || textureHeight < 0) { Renderer r = textureQuad.GetComponent(); if (r != null && r.material != null && r.material.mainTexture != null) { textureWidth = r.material.mainTexture.width; textureHeight = r.material.mainTexture.height; } else { textureWidth = (int)textureQuad.transform.localScale.x; textureHeight = (int)textureQuad.transform.localScale.y; } } if (camera == null) camera = Camera.main; Vector3 quadPosition = textureQuad.transform.localPosition; Vector3 quadScale = textureQuad.transform.localScale; Vector2 tl = camera.WorldToScreenPoint(new Vector3(quadPosition.x - quadScale.x / 2, quadPosition.y + quadScale.y / 2, quadPosition.z)); Vector2 tr = camera.WorldToScreenPoint(new Vector3(quadPosition.x + quadScale.x / 2, quadPosition.y + quadScale.y / 2, quadPosition.z)); Vector2 br = camera.WorldToScreenPoint(new Vector3(quadPosition.x + quadScale.x / 2, quadPosition.y - quadScale.y / 2, quadPosition.z)); Vector2 bl = camera.WorldToScreenPoint(new Vector3(quadPosition.x - quadScale.x / 2, quadPosition.y - quadScale.y / 2, quadPosition.z)); using (Mat srcRectMat = new Mat(4, 1, CvType.CV_32FC2)) using (Mat dstRectMat = new Mat(4, 1, CvType.CV_32FC2)) { srcRectMat.put(0, 0, tl.x, tl.y, tr.x, tr.y, br.x, br.y, bl.x, bl.y); dstRectMat.put(0, 0, 0, 0, quadScale.x, 0, quadScale.x, quadScale.y, 0, quadScale.y); using (Mat perspectiveTransform = Imgproc.getPerspectiveTransform(srcRectMat, dstRectMat)) using (MatOfPoint2f srcPointMat = new MatOfPoint2f(screenPoint)) using (MatOfPoint2f dstPointMat = new MatOfPoint2f()) { Core.perspectiveTransform(srcPointMat, dstPointMat, perspectiveTransform); dstPoint.x = dstPointMat.get(0, 0)[0] * textureWidth / quadScale.x; dstPoint.y = dstPointMat.get(0, 0)[1] * textureHeight / quadScale.y; } } } /// /// Raises the destroy event. /// void OnDestroy() { webCamTextureToMatHelper.Dispose(); } /// /// Raises the back button click event. /// public void OnBackButtonClick() { SceneManager.LoadScene("OpenCVForUnityExample"); } /// /// Raises the play button click event. /// public void OnPlayButtonClick() { webCamTextureToMatHelper.Play(); } /// /// Raises the pause button click event. /// public void OnPauseButtonClick() { webCamTextureToMatHelper.Pause(); } /// /// Raises the stop button click event. /// public void OnStopButtonClick() { webCamTextureToMatHelper.Stop(); } /// /// Raises the change camera button click event. /// public void OnChangeCameraButtonClick() { webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.requestedIsFrontFacing; } /// /// Raises the warp mode dropdown value changed event. /// public void OnWarpModeDropdownValueChanged(int result) { if ((int)warpMode != result) { warpMode = (WarpModePreset)result; } } public enum WarpModePreset : int { TRANSLATION = 0, EUCLIDEAN, AFFINE, HOMOGRAPHY } } }