using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using System.Collections;
using System.Collections.Generic;
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.ImgprocModule;
using OpenCVForUnity.VideoModule;
using OpenCVForUnity.UnityUtils;
using OpenCVForUnity.UnityUtils.Helper;
namespace OpenCVForUnityExample
{
///
/// CamShift Example
/// An example of object tracking using the Video.Camshift function.
/// Referring to http://www.computervisiononline.com/blog/tutorial-using-camshift-track-objects-video.
/// http://docs.opencv.org/3.2.0/db/df8/tutorial_py_meanshift.html
///
[RequireComponent(typeof(WebCamTextureToMatHelper))]
public class CamShiftExample : MonoBehaviour
{
///
/// The texture.
///
Texture2D texture;
///
/// The roi point list.
///
List roiPointList;
///
/// The roi rect.
///
OpenCVForUnity.CoreModule.Rect roiRect;
///
/// The hsv mat.
///
Mat hsvMat;
///
/// The roi hist mat.
///
Mat roiHistMat;
///
/// The termination.
///
TermCriteria termination;
///
/// The webcam texture to mat helper.
///
WebCamTextureToMatHelper webCamTextureToMatHelper;
///
/// The stored touch point.
///
Point storedTouchPoint;
///
/// The flag for requesting the start of the CamShift Method.
///
bool shouldStartCamShift = false;
///
/// The FPS monitor.
///
FpsMonitor fpsMonitor;
// Use this for initialization
void Start()
{
fpsMonitor = GetComponent();
roiPointList = new List();
termination = new TermCriteria(TermCriteria.EPS | TermCriteria.COUNT, 10, 1);
webCamTextureToMatHelper = gameObject.GetComponent();
#if UNITY_ANDROID && !UNITY_EDITOR
// Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2).
webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true;
#endif
webCamTextureToMatHelper.Initialize();
}
///
/// Raises the webcam texture to mat helper initialized event.
///
public void OnWebCamTextureToMatHelperInitialized()
{
Debug.Log("OnWebCamTextureToMatHelperInitialized");
Mat webCamTextureMat = webCamTextureToMatHelper.GetMat();
texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false);
Utils.matToTexture2D(webCamTextureMat, texture);
gameObject.GetComponent().material.mainTexture = texture;
gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1);
Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
if (fpsMonitor != null)
{
fpsMonitor.Add("width", webCamTextureMat.width().ToString());
fpsMonitor.Add("height", webCamTextureMat.height().ToString());
fpsMonitor.Add("orientation", Screen.orientation.ToString());
}
if (fpsMonitor != null)
{
fpsMonitor.consoleText = "Please touch the 4 points surrounding the tracking object.";
}
float width = webCamTextureMat.width();
float height = webCamTextureMat.height();
float widthScale = (float)Screen.width / width;
float heightScale = (float)Screen.height / height;
if (widthScale < heightScale)
{
Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
}
else
{
Camera.main.orthographicSize = height / 2;
}
hsvMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC3);
}
///
/// Raises the webcam texture to mat helper disposed event.
///
public void OnWebCamTextureToMatHelperDisposed()
{
Debug.Log("OnWebCamTextureToMatHelperDisposed");
hsvMat.Dispose();
if (roiHistMat != null)
roiHistMat.Dispose();
roiPointList.Clear();
if (texture != null)
{
Texture2D.Destroy(texture);
texture = null;
}
}
///
/// Raises the webcam texture to mat helper error occurred event.
///
/// Error code.
public void OnWebCamTextureToMatHelperErrorOccurred(WebCamTextureToMatHelper.ErrorCode errorCode)
{
Debug.Log("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
}
// Update is called once per frame
void Update()
{
#if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
//Touch
int touchCount = Input.touchCount;
if (touchCount == 1)
{
Touch t = Input.GetTouch(0);
if(t.phase == TouchPhase.Ended && !EventSystem.current.IsPointerOverGameObject (t.fingerId)) {
storedTouchPoint = new Point (t.position.x, t.position.y);
//Debug.Log ("touch X " + t.position.x);
//Debug.Log ("touch Y " + t.position.y);
}
}
#else
//Mouse
if (Input.GetMouseButtonUp(0) && !EventSystem.current.IsPointerOverGameObject())
{
storedTouchPoint = new Point(Input.mousePosition.x, Input.mousePosition.y);
//Debug.Log ("mouse X " + Input.mousePosition.x);
//Debug.Log ("mouse Y " + Input.mousePosition.y);
}
#endif
if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
{
Mat rgbaMat = webCamTextureToMatHelper.GetMat();
Imgproc.cvtColor(rgbaMat, hsvMat, Imgproc.COLOR_RGBA2RGB);
Imgproc.cvtColor(hsvMat, hsvMat, Imgproc.COLOR_RGB2HSV);
if (storedTouchPoint != null)
{
ConvertScreenPointToTexturePoint(storedTouchPoint, storedTouchPoint, gameObject, rgbaMat.cols(), rgbaMat.rows());
OnTouch(rgbaMat, storedTouchPoint);
storedTouchPoint = null;
}
Point[] points = roiPointList.ToArray();
if (shouldStartCamShift)
{
shouldStartCamShift = false;
using (MatOfPoint roiPointMat = new MatOfPoint(points))
{
roiRect = Imgproc.boundingRect(roiPointMat);
}
if (roiHistMat != null)
{
roiHistMat.Dispose();
roiHistMat = null;
}
roiHistMat = new Mat();
using (Mat roiHSVMat = new Mat(hsvMat, roiRect))
using (Mat maskMat = new Mat())
{
Imgproc.calcHist(new List(new Mat[] { roiHSVMat }), new MatOfInt(0), maskMat, roiHistMat, new MatOfInt(16), new MatOfFloat(0, 180));
Core.normalize(roiHistMat, roiHistMat, 0, 255, Core.NORM_MINMAX);
//Debug.Log ("roiHist " + roiHistMat.ToString ());
}
}
else if (points.Length == 4)
{
using (Mat backProj = new Mat())
{
Imgproc.calcBackProject(new List(new Mat[] { hsvMat }), new MatOfInt(0), roiHistMat, backProj, new MatOfFloat(0, 180), 1.0);
RotatedRect r = Video.CamShift(backProj, roiRect, termination);
r.points(points);
}
}
if (points.Length < 4)
{
for (int i = 0; i < points.Length; i++)
{
Imgproc.circle(rgbaMat, points[i], 6, new Scalar(0, 0, 255, 255), 2);
}
}
else
{
for (int i = 0; i < 4; i++)
{
Imgproc.line(rgbaMat, points[i], points[(i + 1) % 4], new Scalar(255, 0, 0, 255), 2);
}
Imgproc.rectangle(rgbaMat, roiRect.tl(), roiRect.br(), new Scalar(0, 255, 0, 255), 2);
}
//Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
Utils.matToTexture2D(rgbaMat, texture);
}
}
private void OnTouch(Mat img, Point touchPoint)
{
if (roiPointList.Count == 4)
{
roiPointList.Clear();
}
if (roiPointList.Count < 4)
{
roiPointList.Add(touchPoint);
if (!(new OpenCVForUnity.CoreModule.Rect(0, 0, img.width(), img.height()).contains(roiPointList[roiPointList.Count - 1])))
{
roiPointList.RemoveAt(roiPointList.Count - 1);
}
if (roiPointList.Count == 4)
{
shouldStartCamShift = true;
}
}
}
///
/// Converts the screen point to texture point.
///
/// Screen point.
/// Dst point.
/// Texture quad.
/// Texture width.
/// Texture height.
/// Camera.
private void ConvertScreenPointToTexturePoint(Point screenPoint, Point dstPoint, GameObject textureQuad, int textureWidth = -1, int textureHeight = -1, Camera camera = null)
{
if (textureWidth < 0 || textureHeight < 0)
{
Renderer r = textureQuad.GetComponent();
if (r != null && r.material != null && r.material.mainTexture != null)
{
textureWidth = r.material.mainTexture.width;
textureHeight = r.material.mainTexture.height;
}
else
{
textureWidth = (int)textureQuad.transform.localScale.x;
textureHeight = (int)textureQuad.transform.localScale.y;
}
}
if (camera == null)
camera = Camera.main;
Vector3 quadPosition = textureQuad.transform.localPosition;
Vector3 quadScale = textureQuad.transform.localScale;
Vector2 tl = camera.WorldToScreenPoint(new Vector3(quadPosition.x - quadScale.x / 2, quadPosition.y + quadScale.y / 2, quadPosition.z));
Vector2 tr = camera.WorldToScreenPoint(new Vector3(quadPosition.x + quadScale.x / 2, quadPosition.y + quadScale.y / 2, quadPosition.z));
Vector2 br = camera.WorldToScreenPoint(new Vector3(quadPosition.x + quadScale.x / 2, quadPosition.y - quadScale.y / 2, quadPosition.z));
Vector2 bl = camera.WorldToScreenPoint(new Vector3(quadPosition.x - quadScale.x / 2, quadPosition.y - quadScale.y / 2, quadPosition.z));
using (Mat srcRectMat = new Mat(4, 1, CvType.CV_32FC2))
using (Mat dstRectMat = new Mat(4, 1, CvType.CV_32FC2))
{
srcRectMat.put(0, 0, tl.x, tl.y, tr.x, tr.y, br.x, br.y, bl.x, bl.y);
dstRectMat.put(0, 0, 0, 0, quadScale.x, 0, quadScale.x, quadScale.y, 0, quadScale.y);
using (Mat perspectiveTransform = Imgproc.getPerspectiveTransform(srcRectMat, dstRectMat))
using (MatOfPoint2f srcPointMat = new MatOfPoint2f(screenPoint))
using (MatOfPoint2f dstPointMat = new MatOfPoint2f())
{
Core.perspectiveTransform(srcPointMat, dstPointMat, perspectiveTransform);
dstPoint.x = dstPointMat.get(0, 0)[0] * textureWidth / quadScale.x;
dstPoint.y = dstPointMat.get(0, 0)[1] * textureHeight / quadScale.y;
}
}
}
///
/// Raises the destroy event.
///
void OnDestroy()
{
webCamTextureToMatHelper.Dispose();
}
///
/// Raises the back button click event.
///
public void OnBackButtonClick()
{
SceneManager.LoadScene("OpenCVForUnityExample");
}
///
/// Raises the play button click event.
///
public void OnPlayButtonClick()
{
webCamTextureToMatHelper.Play();
}
///
/// Raises the pause button click event.
///
public void OnPauseButtonClick()
{
webCamTextureToMatHelper.Pause();
}
///
/// Raises the stop button click event.
///
public void OnStopButtonClick()
{
webCamTextureToMatHelper.Stop();
}
///
/// Raises the change camera button click event.
///
public void OnChangeCameraButtonClick()
{
webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.requestedIsFrontFacing;
}
}
}