using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; using OpenCVForUnity.CoreModule; using OpenCVForUnity.MlModule; using OpenCVForUnity.ImgprocModule; using OpenCVForUnity.UnityUtils; namespace OpenCVForUnityExample { /// /// SVM Example /// An example of find a separating straight line using the Support Vector Machines (SVM). /// Referring to http://docs.opencv.org/3.1.0/d1/d73/tutorial_introduction_to_svm.html#gsc.tab=0. /// public class SVMExample : MonoBehaviour { // Use this for initialization void Start() { // Data for visual representation int width = 512, height = 512; Mat image = Mat.zeros(height, width, CvType.CV_8UC4); // Set up training data int[] labels = { 1, -1, -1, -1 }; float[] trainingData = { 501, 10, 255, 10, 501, 255, 10, 501 }; Mat trainingDataMat = new Mat(4, 2, CvType.CV_32FC1); trainingDataMat.put(0, 0, trainingData); Mat labelsMat = new Mat(4, 1, CvType.CV_32SC1); labelsMat.put(0, 0, labels); // Train the SVM SVM svm = SVM.create(); svm.setType(SVM.C_SVC); svm.setKernel(SVM.LINEAR); svm.setTermCriteria(new TermCriteria(TermCriteria.MAX_ITER, 100, 1e-6)); svm.train(trainingDataMat, Ml.ROW_SAMPLE, labelsMat); // Show the decision regions given by the SVM byte[] green = { 0, 255, 0, 255 }; byte[] blue = { 0, 0, 255, 255 }; for (int i = 0; i < image.rows(); ++i) for (int j = 0; j < image.cols(); ++j) { Mat sampleMat = new Mat(1, 2, CvType.CV_32FC1); sampleMat.put(0, 0, j, i); float response = svm.predict(sampleMat); if (response == 1) image.put(i, j, green); else if (response == -1) image.put(i, j, blue); } // Show the training data int thickness = -1; int lineType = 8; Imgproc.circle(image, new Point(501, 10), 5, new Scalar(0, 0, 0, 255), thickness, lineType, 0); Imgproc.circle(image, new Point(255, 10), 5, new Scalar(255, 255, 255, 255), thickness, lineType, 0); Imgproc.circle(image, new Point(501, 255), 5, new Scalar(255, 255, 255, 255), thickness, lineType, 0); Imgproc.circle(image, new Point(10, 501), 5, new Scalar(255, 255, 255, 255), thickness, lineType, 0); // Show support vectors thickness = 2; lineType = 8; Mat sv = svm.getUncompressedSupportVectors(); //Debug.Log ("sv.ToString() " + sv.ToString ()); //Debug.Log ("sv.dump() " + sv.dump ()); for (int i = 0; i < sv.rows(); ++i) { Imgproc.circle(image, new Point((int)sv.get(i, 0)[0], (int)sv.get(i, 1)[0]), 6, new Scalar(128, 128, 128, 255), thickness, lineType, 0); } Texture2D texture = new Texture2D(image.width(), image.height(), TextureFormat.RGBA32, false); Utils.matToTexture2D(image, texture); gameObject.GetComponent().material.mainTexture = texture; } // Update is called once per frame void Update() { } /// /// Raises the back button click event. /// public void OnBackButtonClick() { SceneManager.LoadScene("OpenCVForUnityExample"); } } }