using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; using OpenCVForUnity.CoreModule; using OpenCVForUnity.ImgprocModule; using OpenCVForUnity.UnityUtils; namespace OpenCVForUnityExample { /// /// MatchTemplate Example /// An example of template matching using the Imgproc.matchTemplate function. /// http://docs.opencv.org/3.2.0/de/da9/tutorial_template_matching.html /// public class MatchTemplateExample : MonoBehaviour { // Use this for initialization void Start() { Texture2D imgTexture = Resources.Load("face") as Texture2D; Texture2D tempTexture = Resources.Load("template") as Texture2D; Mat imgMat = new Mat(imgTexture.height, imgTexture.width, CvType.CV_8UC4); Mat tempMat = new Mat(tempTexture.height, tempTexture.width, CvType.CV_8UC4); Utils.texture2DToMat(imgTexture, imgMat); Utils.texture2DToMat(tempTexture, tempMat); //Create the result mat int result_cols = imgMat.cols() - tempMat.cols() + 1; int result_rows = imgMat.rows() - tempMat.rows() + 1; Mat result = new Mat(result_rows, result_cols, CvType.CV_32FC1); int match_method = Imgproc.TM_CCOEFF_NORMED; Imgproc.matchTemplate(imgMat, tempMat, result, match_method); Imgproc.threshold(result, result, 0.8, 1.0, Imgproc.THRESH_TOZERO);//threshold = 0.8 for (int i = 0; i < result.rows(); i++) { for (int j = 0; j < result.cols(); j++) { if (result.get(i, j)[0] > 0) { Imgproc.rectangle(imgMat, new Point(j, i), new Point(j + tempMat.cols(), i + tempMat.rows()), new Scalar(255, 0, 0, 255), 2); Debug.Log("value" + result.get(i, j)[0]); } } } Texture2D texture = new Texture2D(imgMat.cols(), imgMat.rows(), TextureFormat.RGBA32, false); Utils.matToTexture2D(imgMat, texture); gameObject.GetComponent().material.mainTexture = texture; } // Update is called once per frame void Update() { } /// /// Raises the back button click event. /// public void OnBackButtonClick() { SceneManager.LoadScene("OpenCVForUnityExample"); } } }