using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.ImgprocModule;
using OpenCVForUnity.UnityUtils;
namespace OpenCVForUnityExample
{
///
/// MatchTemplate Example
/// An example of template matching using the Imgproc.matchTemplate function.
/// http://docs.opencv.org/3.2.0/de/da9/tutorial_template_matching.html
///
public class MatchTemplateExample : MonoBehaviour
{
// Use this for initialization
void Start()
{
Texture2D imgTexture = Resources.Load("face") as Texture2D;
Texture2D tempTexture = Resources.Load("template") as Texture2D;
Mat imgMat = new Mat(imgTexture.height, imgTexture.width, CvType.CV_8UC4);
Mat tempMat = new Mat(tempTexture.height, tempTexture.width, CvType.CV_8UC4);
Utils.texture2DToMat(imgTexture, imgMat);
Utils.texture2DToMat(tempTexture, tempMat);
//Create the result mat
int result_cols = imgMat.cols() - tempMat.cols() + 1;
int result_rows = imgMat.rows() - tempMat.rows() + 1;
Mat result = new Mat(result_rows, result_cols, CvType.CV_32FC1);
int match_method = Imgproc.TM_CCOEFF_NORMED;
Imgproc.matchTemplate(imgMat, tempMat, result, match_method);
Imgproc.threshold(result, result, 0.8, 1.0, Imgproc.THRESH_TOZERO);//threshold = 0.8
for (int i = 0; i < result.rows(); i++)
{
for (int j = 0; j < result.cols(); j++)
{
if (result.get(i, j)[0] > 0)
{
Imgproc.rectangle(imgMat, new Point(j, i), new Point(j + tempMat.cols(), i + tempMat.rows()), new Scalar(255, 0, 0, 255), 2);
Debug.Log("value" + result.get(i, j)[0]);
}
}
}
Texture2D texture = new Texture2D(imgMat.cols(), imgMat.rows(), TextureFormat.RGBA32, false);
Utils.matToTexture2D(imgMat, texture);
gameObject.GetComponent().material.mainTexture = texture;
}
// Update is called once per frame
void Update()
{
}
///
/// Raises the back button click event.
///
public void OnBackButtonClick()
{
SceneManager.LoadScene("OpenCVForUnityExample");
}
}
}