using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; using OpenCVForUnity.ImgprocModule; using OpenCVForUnity.CoreModule; using OpenCVForUnity.UnityUtils; namespace OpenCVForUnityExample { /// /// Drawing Example /// An example of drawing to an image using the Imgproc class. /// public class DrawingExample : MonoBehaviour { // Use this for initialization void Start() { Texture2D imgTexture = Resources.Load("chessboard") as Texture2D; Mat imgMat = new Mat(imgTexture.height, imgTexture.width, CvType.CV_8UC3); Utils.texture2DToMat(imgTexture, imgMat); Debug.Log("imgMat.ToString() " + imgMat.ToString()); Imgproc.line(imgMat, new Point(50, 50), new Point(400, 105), new Scalar(0, 0, 200), 3); Imgproc.rectangle(imgMat, new Point(150, 200), new Point(300, 300), new Scalar(0, 200, 0), 5); Imgproc.circle(imgMat, new Point(500, 300), 80, new Scalar(200, 0, 0), 1); Imgproc.arrowedLine(imgMat, new Point(100, 500), new Point(550, 350), new Scalar(255, 255, 0), 4, Imgproc.LINE_8, 0, 0.1); double angle = 100; Imgproc.ellipse(imgMat, new Point(200, 400), new Size(80, 150), angle, angle - 200, angle + 100, new Scalar(255, 255, 255), -1); int[] face = {Imgproc.FONT_HERSHEY_SIMPLEX, Imgproc.FONT_HERSHEY_PLAIN, Imgproc.FONT_HERSHEY_DUPLEX, Imgproc.FONT_HERSHEY_COMPLEX, Imgproc.FONT_HERSHEY_TRIPLEX, Imgproc.FONT_HERSHEY_COMPLEX_SMALL, Imgproc.FONT_HERSHEY_SCRIPT_SIMPLEX, Imgproc.FONT_HERSHEY_SCRIPT_COMPLEX, Imgproc.FONT_ITALIC }; Imgproc.putText(imgMat, "OpenCV", new Point(50, 50), face[0], 1.2, new Scalar(0, 0, 200), 2, Imgproc.LINE_AA, false); Imgproc.putText(imgMat, "OpenCV", new Point(50, 100), face[1], 1.2, new Scalar(0, 200, 0), 2, Imgproc.LINE_AA, false); Imgproc.putText(imgMat, "OpenCV", new Point(50, 150), face[2], 1.2, new Scalar(200, 0, 0), 2, Imgproc.LINE_AA, false); Imgproc.putText(imgMat, "OpenCV", new Point(50, 200), face[3], 1.2, new Scalar(0, 100, 100), 2, Imgproc.LINE_AA, false); Imgproc.putText(imgMat, "OpenCV", new Point(50, 250), face[4], 1.2, new Scalar(100, 100, 0), 2, Imgproc.LINE_AA, false); Imgproc.putText(imgMat, "OpenCV", new Point(50, 300), face[5], 1.2, new Scalar(100, 0, 100), 2, Imgproc.LINE_AA, false); Imgproc.putText(imgMat, "OpenCV", new Point(50, 350), face[6], 1.2, new Scalar(100, 100, 100), 2, Imgproc.LINE_AA, false); Imgproc.putText(imgMat, "OpenCV", new Point(50, 400), face[7], 1.2, new Scalar(100, 100, 200), 2, Imgproc.LINE_AA, false); Imgproc.putText(imgMat, "OpenCV", new Point(300, 50), face[0] | face[8], 1.2, new Scalar(100, 200, 100), 2, Imgproc.LINE_AA, false); Imgproc.putText(imgMat, "OpenCV", new Point(300, 100), face[1] | face[8], 1.2, new Scalar(200, 100, 100), 2, Imgproc.LINE_AA, false); Imgproc.putText(imgMat, "OpenCV", new Point(300, 150), face[2] | face[8], 1.2, new Scalar(200, 200, 100), 2, Imgproc.LINE_AA, false); Imgproc.putText(imgMat, "OpenCV", new Point(300, 200), face[3] | face[8], 1.2, new Scalar(200, 100, 200), 2, Imgproc.LINE_AA, false); Imgproc.putText(imgMat, "OpenCV", new Point(300, 250), face[4] | face[8], 1.2, new Scalar(100, 200, 200), 2, Imgproc.LINE_AA, false); Imgproc.putText(imgMat, "OpenCV", new Point(300, 300), face[5] | face[8], 1.2, new Scalar(100, 200, 255), 2, Imgproc.LINE_AA, false); Imgproc.putText(imgMat, "OpenCV", new Point(300, 350), face[6] | face[8], 1.2, new Scalar(100, 255, 200), 2, Imgproc.LINE_AA, false); Imgproc.putText(imgMat, "OpenCV", new Point(300, 400), face[7] | face[8], 1.2, new Scalar(255, 200, 100), 2, Imgproc.LINE_AA, false); Texture2D texture = new Texture2D(imgMat.cols(), imgMat.rows(), TextureFormat.RGBA32, false); Utils.matToTexture2D(imgMat, texture); gameObject.GetComponent().material.mainTexture = texture; } // Update is called once per frame void Update() { } /// /// Raises the back button click event. /// public void OnBackButtonClick() { SceneManager.LoadScene("OpenCVForUnityExample"); } } }