using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.ImgprocModule;
using OpenCVForUnity.UnityUtils;
using OpenCVForUnity.UnityUtils.Helper;
namespace OpenCVForUnityExample
{
///
/// Circle Detection Example
/// An example of circle detection using the Imgproc.HoughCircles function.
/// http://docs.opencv.org/3.1.0/d4/d70/tutorial_hough_circle.html
///
[RequireComponent(typeof(WebCamTextureToMatHelper))]
public class CircleDetectionExample : MonoBehaviour
{
///
/// The texture.
///
Texture2D texture;
///
/// The webcam texture to mat helper.
///
WebCamTextureToMatHelper webCamTextureToMatHelper;
///
/// The gray mat.
///
Mat grayMat;
///
/// The FPS monitor.
///
FpsMonitor fpsMonitor;
// Use this for initialization
void Start()
{
fpsMonitor = GetComponent();
webCamTextureToMatHelper = gameObject.GetComponent();
#if UNITY_ANDROID && !UNITY_EDITOR
// Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2).
webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true;
#endif
webCamTextureToMatHelper.Initialize();
}
///
/// Raises the web cam texture to mat helper initialized event.
///
public void OnWebCamTextureToMatHelperInitialized()
{
Debug.Log("OnWebCamTextureToMatHelperInitialized");
Mat webCamTextureMat = webCamTextureToMatHelper.GetMat();
texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false);
Utils.matToTexture2D(webCamTextureMat, texture, webCamTextureToMatHelper.GetBufferColors());
gameObject.GetComponent().material.mainTexture = texture;
gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1);
Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
if (fpsMonitor != null)
{
fpsMonitor.Add("width", webCamTextureMat.width().ToString());
fpsMonitor.Add("height", webCamTextureMat.height().ToString());
fpsMonitor.Add("orientation", Screen.orientation.ToString());
}
float width = webCamTextureMat.width();
float height = webCamTextureMat.height();
float widthScale = (float)Screen.width / width;
float heightScale = (float)Screen.height / height;
if (widthScale < heightScale)
{
Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
}
else
{
Camera.main.orthographicSize = height / 2;
}
grayMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC1);
}
///
/// Raises the web cam texture to mat helper disposed event.
///
public void OnWebCamTextureToMatHelperDisposed()
{
Debug.Log("OnWebCamTextureToMatHelperDisposed");
if (grayMat != null)
grayMat.Dispose();
if (texture != null)
{
Texture2D.Destroy(texture);
texture = null;
}
}
///
/// Raises the web cam texture to mat helper error occurred event.
///
/// Error code.
public void OnWebCamTextureToMatHelperErrorOccurred(WebCamTextureToMatHelper.ErrorCode errorCode)
{
Debug.Log("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
}
// Update is called once per frame
void Update()
{
if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
{
Mat rgbaMat = webCamTextureToMatHelper.GetMat();
Imgproc.cvtColor(rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);
using (Mat circles = new Mat())
{
Imgproc.HoughCircles(grayMat, circles, Imgproc.CV_HOUGH_GRADIENT, 2, 10, 160, 50, 10, 40);
Point pt = new Point();
for (int i = 0; i < circles.cols(); i++)
{
double[] data = circles.get(0, i);
pt.x = data[0];
pt.y = data[1];
double rho = data[2];
Imgproc.circle(rgbaMat, pt, (int)rho, new Scalar(255, 0, 0, 255), 5);
}
}
//Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
Utils.matToTexture2D(rgbaMat, texture, webCamTextureToMatHelper.GetBufferColors());
}
}
///
/// Raises the destroy event.
///
void OnDestroy()
{
webCamTextureToMatHelper.Dispose();
}
///
/// Raises the back button click event.
///
public void OnBackButtonClick()
{
SceneManager.LoadScene("OpenCVForUnityExample");
}
///
/// Raises the play button click event.
///
public void OnPlayButtonClick()
{
webCamTextureToMatHelper.Play();
}
///
/// Raises the pause button click event.
///
public void OnPauseButtonClick()
{
webCamTextureToMatHelper.Pause();
}
///
/// Raises the stop button click event.
///
public void OnStopButtonClick()
{
webCamTextureToMatHelper.Stop();
}
///
/// Raises the change camera button click event.
///
public void OnChangeCameraButtonClick()
{
webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.requestedIsFrontFacing;
}
}
}