using UnityEngine;
using UnityEngine.SceneManagement;
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UnityUtils;
namespace OpenCVForUnityExample
{
///
/// Texture2DToMat Example
/// An example of converting a Texture2D image to OpenCV's Mat format.
///
public class Texture2DToMatExample : MonoBehaviour
{
// Use this for initialization
void Start()
{
// if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console.
Utils.setDebugMode(true);
// Load the image texture from the Resources folder
Texture2D imgTexture = Resources.Load("face") as Texture2D;
// Create a new Mat object with the same dimensions and color format as the texture
Mat imgMat = new Mat(imgTexture.height, imgTexture.width, CvType.CV_8UC4);
// Convert the Texture2D image to Mat format
Utils.texture2DToMat(imgTexture, imgMat);
Debug.Log("imgMat.ToString() " + imgMat.ToString());
// Create a new Texture2D with the same dimensions and color format as the Mat
Texture2D texture = new Texture2D(imgMat.cols(), imgMat.rows(), TextureFormat.RGBA32, false);
// Convert the Mat back to Texture2D format
Utils.matToTexture2D(imgMat, texture);
// Assign the created texture to the mainTexture of the game object's material
gameObject.GetComponent().material.mainTexture = texture;
Utils.setDebugMode(false);
}
// Update is called once per frame
void Update()
{
// Update logic (not used in this example)
}
///
/// Raises the back button click event.
///
public void OnBackButtonClick()
{
// Load the specified scene when the back button is clicked
SceneManager.LoadScene("OpenCVForUnityExample");
}
}
}