using UnityEngine;
using UnityEngine.UI;
public class ButtonHandler : MonoBehaviour
{
///
/// React to a button click event. Used in the UI Button action definition.
///
///
public void onButtonClicked(Button button)
{
// which GameObject?
GameObject go = GameObject.Find("GameController");
if (go != null)
{
TestHome gameController = go.GetComponent();
if (gameController == null)
{
Debug.LogError("Missing game controller...");
return;
}
if (button.name == "JoinButton")
{
gameController.onJoinButtonClicked();
}
else if (button.name == "LeaveButton")
{
gameController.onLeaveButtonClicked();
}
}
}
}