#if !UNITY_WSA_10_0 using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using OpenCVForUnity.CoreModule; using OpenCVForUnity.DnnModule; using OpenCVForUnity.ImgprocModule; using OpenCVForUnity.UnityUtils; using OpenCVForUnity.UnityUtils.Helper; namespace OpenCVForUnityExample { /// /// TensorFlow WebCamTexture Example /// An example of using OpenCV dnn module with Tensorflow Inception model. /// Referring to https://github.com/opencv/opencv/blob/master/samples/dnn/tf_inception.cpp. /// [RequireComponent (typeof(WebCamTextureToMatHelper))] public class TensorFlowWebCamTextureExample : MonoBehaviour { /// /// The texture. /// Texture2D texture; /// /// The webcam texture to mat helper. /// WebCamTextureToMatHelper webCamTextureToMatHelper; /// /// The bgr mat. /// Mat bgrMat; /// /// The BLOB. /// Mat blob; /// /// The net. /// Net net; /// /// The classes. /// List classes; /// /// The FPS monitor. /// FpsMonitor fpsMonitor; string tensorflow_inception_graph_pb_filepath; string imagenet_comp_graph_label_strings_txt_filepath; #if UNITY_WEBGL && !UNITY_EDITOR IEnumerator getFilePath_Coroutine; #endif // Use this for initialization void Start () { fpsMonitor = GetComponent (); webCamTextureToMatHelper = gameObject.GetComponent (); #if UNITY_WEBGL && !UNITY_EDITOR getFilePath_Coroutine = GetFilePath (); StartCoroutine (getFilePath_Coroutine); #else tensorflow_inception_graph_pb_filepath = Utils.getFilePath ("dnn/tensorflow_inception_graph.pb"); imagenet_comp_graph_label_strings_txt_filepath = Utils.getFilePath ("dnn/imagenet_comp_graph_label_strings.txt"); Run (); #endif } #if UNITY_WEBGL && !UNITY_EDITOR private IEnumerator GetFilePath() { var getFilePathAsync_0_Coroutine = Utils.getFilePathAsync ("dnn/tensorflow_inception_graph.pb", (result) => { tensorflow_inception_graph_pb_filepath = result; }); yield return getFilePathAsync_0_Coroutine; var getFilePathAsync_1_Coroutine = Utils.getFilePathAsync ("dnn/imagenet_comp_graph_label_strings.txt", (result) => { imagenet_comp_graph_label_strings_txt_filepath = result; }); yield return getFilePathAsync_1_Coroutine; getFilePath_Coroutine = null; Run (); } #endif // Use this for initialization void Run () { //if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console. Utils.setDebugMode (true); net = Dnn.readNetFromTensorflow (tensorflow_inception_graph_pb_filepath); #if !UNITY_WSA_10_0 if (net.empty ()) { Debug.LogError ("model file is not loaded. The model and class names list can be downloaded here: \"https://storage.googleapis.com/download.tensorflow.org/models/inception5h.zip\". Please copy to “Assets/StreamingAssets/dnn/” folder. "); } #endif classes = readClassNames (imagenet_comp_graph_label_strings_txt_filepath); #if !UNITY_WSA_10_0 if (classes == null) { Debug.LogError ("class names list file is not loaded. The model and class names list can be downloaded here: \"https://storage.googleapis.com/download.tensorflow.org/models/inception5h.zip\". Please copy to “Assets/StreamingAssets/dnn/” folder. "); } #endif #if UNITY_ANDROID && !UNITY_EDITOR // Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2). webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true; #endif webCamTextureToMatHelper.Initialize (); } /// /// Raises the webcam texture to mat helper initialized event. /// public void OnWebCamTextureToMatHelperInitialized () { Debug.Log ("OnWebCamTextureToMatHelperInitialized"); Mat webCamTextureMat = webCamTextureToMatHelper.GetMat (); texture = new Texture2D (webCamTextureMat.cols (), webCamTextureMat.rows (), TextureFormat.RGBA32, false); gameObject.GetComponent ().material.mainTexture = texture; gameObject.transform.localScale = new Vector3 (webCamTextureMat.cols (), webCamTextureMat.rows (), 1); Debug.Log ("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation); if (fpsMonitor != null) { fpsMonitor.Add ("width", webCamTextureMat.width ().ToString ()); fpsMonitor.Add ("height", webCamTextureMat.height ().ToString ()); fpsMonitor.Add ("orientation", Screen.orientation.ToString ()); } float width = webCamTextureMat.width (); float height = webCamTextureMat.height (); float widthScale = (float)Screen.width / width; float heightScale = (float)Screen.height / height; if (widthScale < heightScale) { Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2; } else { Camera.main.orthographicSize = height / 2; } bgrMat = new Mat (webCamTextureMat.rows (), webCamTextureMat.cols (), CvType.CV_8UC3); } /// /// Raises the webcam texture to mat helper disposed event. /// public void OnWebCamTextureToMatHelperDisposed () { Debug.Log ("OnWebCamTextureToMatHelperDisposed"); if (bgrMat != null) bgrMat.Dispose (); if (texture != null) { Texture2D.Destroy (texture); texture = null; } } /// /// Raises the webcam texture to mat helper error occurred event. /// /// Error code. public void OnWebCamTextureToMatHelperErrorOccurred (WebCamTextureToMatHelper.ErrorCode errorCode) { Debug.Log ("OnWebCamTextureToMatHelperErrorOccurred " + errorCode); } // Update is called once per frame void Update () { if (webCamTextureToMatHelper.IsPlaying () && webCamTextureToMatHelper.DidUpdateThisFrame ()) { Mat rgbaMat = webCamTextureToMatHelper.GetMat (); if (net.empty () || classes == null) { Imgproc.putText (rgbaMat, "model file is not loaded.", new Point (5, rgbaMat.rows () - 30), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false); Imgproc.putText (rgbaMat, "Please read console message.", new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false); } else { Imgproc.cvtColor (rgbaMat, bgrMat, Imgproc.COLOR_RGBA2BGR); blob = Dnn.blobFromImage (bgrMat, 1, new Size (224, 224), new Scalar (104, 117, 123), false, true); net.setInput (blob); Mat prob = net.forward (); Core.MinMaxLocResult minmax = Core.minMaxLoc (prob.reshape (1, 1)); // Debug.Log ("Best match " + (int)minmax.maxLoc.x); // Debug.Log ("Best match class " + classes [(int)minmax.maxLoc.x]); // Debug.Log ("Probability: " + minmax.maxVal * 100 + "%"); prob.Dispose (); //Imgproc.putText (rgbaMat, "Best match class " + classes [(int)minmax.maxLoc.x], new Point (5, rgbaMat.rows () - 10), Core.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false); if (fpsMonitor != null) { fpsMonitor.consoleText = "Best match class " + classes [(int)minmax.maxLoc.x]; } } Utils.fastMatToTexture2D (rgbaMat, texture); } } /// /// Raises the disable event. /// void OnDisable () { webCamTextureToMatHelper.Dispose (); if (blob != null) blob.Dispose (); if (net != null) net.Dispose (); Utils.setDebugMode (false); #if UNITY_WEBGL && !UNITY_EDITOR if (getFilePath_Coroutine != null) { StopCoroutine (getFilePath_Coroutine); ((IDisposable)getFilePath_Coroutine).Dispose (); } #endif } /// /// Raises the back button click event. /// public void OnBackButtonClick () { SceneManager.LoadScene ("OpenCVForUnityExample"); } /// /// Raises the play button click event. /// public void OnPlayButtonClick () { webCamTextureToMatHelper.Play (); } /// /// Raises the pause button click event. /// public void OnPauseButtonClick () { webCamTextureToMatHelper.Pause (); } /// /// Raises the stop button click event. /// public void OnStopButtonClick () { webCamTextureToMatHelper.Stop (); } /// /// Raises the change camera button click event. /// public void OnChangeCameraButtonClick () { webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.IsFrontFacing (); } private List readClassNames (string filename) { List classNames = new List (); System.IO.StreamReader cReader = null; try { cReader = new System.IO.StreamReader (filename, System.Text.Encoding.Default); while (cReader.Peek () >= 0) { string name = cReader.ReadLine (); classNames.Add (name); } } catch (System.Exception ex) { Debug.LogError (ex.Message); return null; } finally { if (cReader != null) cReader.Close (); } return classNames; } } } #endif