Browse Source

提交一些mat

胡佳骏 1 year ago
parent
commit
61d0a2d384

+ 1 - 1
Assets/StreamingAssets/build_info

@@ -1 +1 @@
-Build from YUNYUNGEGE at 2023/7/12 18:32:37
+Build from YUNYUNGEGE at 2023/7/13 10:01:28

+ 7 - 3
Assets/Studio/3d/mat/GasRing_01_gamma.mat

@@ -2,14 +2,16 @@
 %TAG !u! tag:unity3d.com,2011:
 --- !u!21 &2100000
 Material:
-  serializedVersion: 6
+  serializedVersion: 8
   m_ObjectHideFlags: 0
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: GasRing_01_gamma
   m_Shader: {fileID: 210, guid: 0000000000000000f000000000000000, type: 0}
-  m_ShaderKeywords: _ALPHABLEND_ON
+  m_ValidKeywords:
+  - _ALPHABLEND_ON
+  m_InvalidKeywords: []
   m_LightmapFlags: 0
   m_EnableInstancingVariants: 0
   m_DoubleSidedGI: 0
@@ -17,7 +19,7 @@ Material:
   stringTagMap:
     RenderType: Transparent
   disabledShaderPasses:
-  - ALWAYS
+  - GRABPASS
   m_SavedProperties:
     serializedVersion: 3
     m_TexEnvs:
@@ -89,6 +91,7 @@ Material:
         m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
+    m_Ints: []
     m_Floats:
     - _Atmosphere: 11.8
     - _AtmospherePow: -2.77
@@ -207,3 +210,4 @@ Material:
     - _node_12630: {r: 0, g: 0, b: 5.22, a: 0}
     - _node_12632: {r: 0, g: 0, b: -0.252, a: 0}
     - _node_12710: {r: 0, g: 0, b: 0.015, a: 0}
+  m_BuildTextureStacks: []

+ 7 - 3
Assets/Studio/3d/moder/New Material.mat

@@ -2,14 +2,16 @@
 %TAG !u! tag:unity3d.com,2011:
 --- !u!21 &2100000
 Material:
-  serializedVersion: 6
+  serializedVersion: 8
   m_ObjectHideFlags: 0
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: New Material
   m_Shader: {fileID: 210, guid: 0000000000000000f000000000000000, type: 0}
-  m_ShaderKeywords: _ALPHABLEND_ON
+  m_ValidKeywords:
+  - _ALPHABLEND_ON
+  m_InvalidKeywords: []
   m_LightmapFlags: 0
   m_EnableInstancingVariants: 0
   m_DoubleSidedGI: 0
@@ -17,7 +19,7 @@ Material:
   stringTagMap:
     RenderType: Transparent
   disabledShaderPasses:
-  - ALWAYS
+  - GRABPASS
   m_SavedProperties:
     serializedVersion: 3
     m_TexEnvs:
@@ -57,6 +59,7 @@ Material:
         m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
+    m_Ints: []
     m_Floats:
     - _BlendOp: 0
     - _BumpScale: 1
@@ -94,3 +97,4 @@ Material:
     - _Color: {r: 0.4056604, g: 0.4056604, b: 0.4056604, a: 0.25882354}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
     - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
+  m_BuildTextureStacks: []