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屏蔽房间的拖拽

胡佳骏 1 year ago
parent
commit
2cd0e8c3b0

+ 1 - 1
Assets/Studio/Common/Scripts/CommonMethod.cs

@@ -276,7 +276,7 @@ namespace XRTool.Util
                     {
                         NetLoading = (GameObject)Resources.Load("loading");
                         NetLoading = GameObject.Instantiate(NetLoading);
-                        NetLoading.transform.parent = GSXRManager.Instance.head;
+                        NetLoading.transform.parent = OpenXRCamera.Instance.head;
                         NetLoading.transform.localPosition = new Vector3(0, 0, 1);
                         NetLoading.transform.localEulerAngles = new Vector3(0, 0, 0);
                         NetLoading.transform.localScale = new Vector3(0.5f, 0.5f, delayTime);

+ 3 - 1
Assets/Studio/_3HomeScene/HomeSceneScripts_new/UI/MenuUI.cs

@@ -206,6 +206,7 @@ public class MenuUI : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHa
 
     public void OnDrag(PointerEventData eventData)
     {
+        return;
         float _delta = eventData.delta.x / _maxDragValue;//记录拖动的增量比值(用作速度比值)
 
         if (_delta < -0.1f)//向左拖动时
@@ -390,6 +391,7 @@ public class MenuUI : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHa
 
     public void OnEndDrag(PointerEventData eventData)
     {
+
         //拖拽结束时,移动回当前对应的定位点位置
         for (int i = 0; i < _menuElementGroup.Count; i++)
         {
@@ -599,7 +601,7 @@ public class MenuUI : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHa
     {
         for (int i = 0; i < _elementDataGroup.Count; i++)
         {
-            _elementDataGroup[i]._isDrag = isDrag;
+            _elementDataGroup[i]._isDrag = false;
         }
     }