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- using UnityEngine.EventSystems;
- using UnityEngine.InputSystem;
- using UnityEngine.InputSystem.LowLevel;
- namespace Unity.RenderStreaming.Samples
- {
- using InputSystem = UnityEngine.InputSystem.InputSystem;
- class CustomEventSystem : EventSystem
- {
- #if !INPUTSYSTEM_1_1_OR_NEWER
- protected override void Awake()
- {
- base.Awake();
- unsafe
- {
- InputSystem.onDeviceCommand += InputSystemOnDeviceCommand;
- }
- }
- private static unsafe long? InputSystemOnDeviceCommand(InputDevice device, InputDeviceCommand* command)
- {
- if (command->type != QueryCanRunInBackground.Type)
- {
- // return null is skip this evaluation
- return null;
- }
- ((QueryCanRunInBackground*)command)->canRunInBackground = true;
- return InputDeviceCommand.GenericSuccess;
- }
- protected override void OnApplicationFocus(bool hasFocus)
- {
- //Do not change focus flag on eventsystem
- }
- #endif
- }
- }
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