DataChannelBase.cs 3.2 KB

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  1. using Unity.WebRTC;
  2. using UnityEngine;
  3. namespace Unity.RenderStreaming
  4. {
  5. /// <summary>
  6. ///
  7. /// </summary>
  8. public abstract class DataChannelBase : MonoBehaviour, IDataChannel
  9. {
  10. /// <summary>
  11. ///
  12. /// </summary>
  13. [SerializeField]
  14. protected bool local = false;
  15. /// <summary>
  16. ///
  17. /// </summary>
  18. [SerializeField]
  19. protected string label;
  20. /// <summary>
  21. ///
  22. /// </summary>
  23. public bool IsLocal => local;
  24. /// <summary>
  25. ///
  26. /// </summary>
  27. public string Label => label;
  28. /// <summary>
  29. ///
  30. /// </summary>
  31. public bool IsConnected => Channel != null && Channel.ReadyState == RTCDataChannelState.Open;
  32. /// <summary>
  33. ///
  34. /// </summary>
  35. public RTCDataChannel Channel { get; protected set; }
  36. /// <summary>
  37. ///
  38. /// </summary>
  39. public OnStartedChannelHandler OnStartedChannel { get; set; }
  40. /// <summary>
  41. ///
  42. /// </summary>
  43. public OnStoppedChannelHandler OnStoppedChannel { get; set; }
  44. /// <summary>
  45. ///
  46. /// </summary>
  47. /// <param name="connectionId"></param>
  48. /// <param name="channel"></param>
  49. public virtual void SetChannel(string connectionId, RTCDataChannel channel)
  50. {
  51. Channel = channel;
  52. if (Channel == null)
  53. {
  54. OnStoppedChannel?.Invoke(connectionId);
  55. return;
  56. }
  57. label = Channel.Label;
  58. Channel.OnOpen += () => { OnOpen(connectionId); };
  59. Channel.OnClose += () => { OnClose(connectionId); };
  60. Channel.OnMessage += OnMessage;
  61. if (Channel.ReadyState == RTCDataChannelState.Open && !IsLocal)
  62. {
  63. OnStartedChannel?.Invoke(connectionId);
  64. }
  65. }
  66. /// <summary>
  67. ///
  68. /// </summary>
  69. /// <param name="msg"></param>
  70. public virtual void Send(byte[] msg)
  71. {
  72. Channel.Send(msg);
  73. }
  74. /// <summary>
  75. ///
  76. /// </summary>
  77. /// <param name="msg"></param>
  78. public virtual void Send(string msg)
  79. {
  80. Channel.Send(msg);
  81. }
  82. /// <summary>
  83. ///
  84. /// </summary>
  85. /// <param name="data"></param>
  86. public virtual void SetChannel(SignalingEventData data)
  87. {
  88. SetChannel(data.connectionId, data.channel);
  89. }
  90. /// <summary>
  91. ///
  92. /// </summary>
  93. /// <param name="bytes"></param>
  94. protected virtual void OnMessage(byte[] bytes)
  95. {
  96. }
  97. /// <summary>
  98. ///
  99. /// </summary>
  100. /// <param name="connectionId"></param>
  101. protected virtual void OnOpen(string connectionId)
  102. {
  103. OnStartedChannel?.Invoke(connectionId);
  104. }
  105. /// <summary>
  106. ///
  107. /// </summary>
  108. /// <param name="connectionId"></param>
  109. protected virtual void OnClose(string connectionId)
  110. {
  111. OnStoppedChannel?.Invoke(connectionId);
  112. }
  113. }
  114. }