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- using UnityEngine;
- namespace ShadowStudio.Util
- {
- /// <summary>
- /// 数据加载接口
- /// </summary>
- public interface DataLoad
- {
- Object Load(string path);
- T Load<T>(string path) where T : Object;
- Object Load(string path, System.Type systemTypeInstance);
- T[] LoadAll<T>(string path) where T : Object;
- Object[] LoadAll(string path, System.Type systemTypeInstance);
- Object[] LoadAll(string path);
- LoadInfo LoadAsync<T>(string path) where T : Object;
- LoadInfo LoadAsync(string path);
- LoadInfo LoadAsync(string path, System.Type type);
- void UnloadAsset(Object assetToUnload);
- void UnloadAllAsset();
- }
- }
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