PlayerContainer.cs 13 KB

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  1. using SC.XR.Unity.Module_InputSystem;
  2. using ShadowStudio.Tool;
  3. using ShadowStudio.UI;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using UnityEngine;
  8. using XRTool.Util;
  9. namespace ShadowStudio.Model
  10. {
  11. /// <summary>
  12. /// 用户角色同步
  13. /// </summary>
  14. public class PlayerContainer : GoodsComponen
  15. {
  16. public static string userArtId = "ArtId_GamePlayer";
  17. public static string containerName = "PlayerContainer";
  18. private Peer user;
  19. private TextMesh nameLable;
  20. private PlayerAnimatorController playerAnimator;
  21. private Transform leftHandTarget;
  22. private Transform rightHandTarget;
  23. private Transform playerRoot;
  24. private bool leftActive = false;
  25. private bool rightActive = false;
  26. private Transform containerTransfer;
  27. public TextMesh NameLable
  28. {
  29. get
  30. {
  31. if (!nameLable)
  32. {
  33. nameLable = UnityUtil.GetBreadthChild<TextMesh>(transform, "NameLable");
  34. }
  35. return nameLable;
  36. }
  37. }
  38. public PlayerAnimatorController PlayerAnimator
  39. {
  40. get
  41. {
  42. if (!playerAnimator)
  43. {
  44. playerAnimator = GetComponentInChildren<PlayerAnimatorController>();
  45. }
  46. return playerAnimator;
  47. }
  48. }
  49. public Transform PlayerRoot
  50. {
  51. get
  52. {
  53. if (!playerRoot)
  54. {
  55. playerRoot = UnityUtil.GetBreadthChild<Transform>(transform, "PlayerRoot");
  56. }
  57. return playerRoot;
  58. }
  59. }
  60. public Transform LeftHandTarget
  61. {
  62. get
  63. {
  64. if (!leftHandTarget)
  65. {
  66. leftHandTarget = UnityUtil.GetBreadthChild<Transform>(transform, "LeftHandTarget");
  67. }
  68. return leftHandTarget;
  69. }
  70. }
  71. public Transform RightHandTarget
  72. {
  73. get
  74. {
  75. if (!rightHandTarget)
  76. {
  77. rightHandTarget = UnityUtil.GetBreadthChild<Transform>(transform, "RightHandTarget");
  78. }
  79. return rightHandTarget;
  80. }
  81. }
  82. public override void SetContainer(ArtContainerHandler container, UnityEngine.Object art, ArtInfo info)
  83. {
  84. base.SetContainer(container, art, info);
  85. if (art is GameObject && PlayerRoot)
  86. {
  87. GameObject obj = art as GameObject;
  88. UnityUtil.SetParent(PlayerRoot, obj.transform);
  89. }
  90. containerTransfer = Container.transform;
  91. }
  92. private void Start()
  93. {
  94. StartCoroutine(SynUser());
  95. }
  96. private IEnumerator SynUser()
  97. {
  98. while (user == null)
  99. {
  100. yield return new WaitForFixedUpdate();
  101. }
  102. if (NameLable)
  103. {
  104. NameLable.text = user.NickName;
  105. }
  106. //if (PlayerAnimator)
  107. //{
  108. // PlayerAnimator.SetHands(LeftHandTarget, RightHandTarget);
  109. //}
  110. if (user.PeerId == CommonMethod.MyPeer.PeerId)
  111. {
  112. DispatcherBase.KeyDownDelegateRegister(OnKeyDownAction);
  113. DispatcherBase.KeyUpDelegateRegister(OnKeyUpAction);
  114. if (PlayerAnimator)
  115. {
  116. PlayerAnimator.gameObject.SetActive(false);
  117. }
  118. if (NameLable)
  119. NameLable.gameObject.SetActive(false);
  120. Container.data.art_id = user.PeerId;
  121. Container.data.id = 0;
  122. Container.data.goods_name = user.NickName;
  123. Container.data.goods_info = UnityUtil.TransferToString(containerTransfer, 2);
  124. containerTransfer = Container.transform;
  125. GameSession.Instance.ReSetBodyForward();
  126. while (user != null)
  127. {
  128. containerTransfer.position = GameSession.Instance.gameHead.position;
  129. containerTransfer.forward = GameSession.Instance.BodyForward;
  130. if (PlayerAnimator)
  131. {
  132. //PlayerAnimator.playerHead.forward = GameSession.Instance.gameHead.forward;
  133. PlayerAnimator.playerHead.rotation = GameSession.Instance.gameHead.rotation;
  134. Vector3 leftpos;
  135. Quaternion leftRot;
  136. if (leftActive = GameSession.Instance.TryHandLeftPosition(out leftpos, out leftRot))
  137. {
  138. if (!PlayerAnimator.HandLeft.gameObject.activeSelf)
  139. {
  140. PlayerAnimator.HandLeft.gameObject.SetActive(true);
  141. }
  142. PlayerAnimator.HandLeft.position = leftpos;
  143. PlayerAnimator.HandLeft.rotation = leftRot;
  144. }
  145. else
  146. {
  147. if (PlayerAnimator.HandLeft.gameObject.activeSelf)
  148. {
  149. PlayerAnimator.HandLeft.gameObject.SetActive(false);
  150. }
  151. }
  152. Vector3 rightpos;
  153. Quaternion rightRot;
  154. if (rightActive = GameSession.Instance.TryHandRightPosition(out rightpos, out rightRot))
  155. {
  156. if (!PlayerAnimator.HandRight.gameObject.activeSelf)
  157. {
  158. PlayerAnimator.HandRight.gameObject.SetActive(true);
  159. }
  160. PlayerAnimator.HandRight.position = rightpos;
  161. PlayerAnimator.HandRight.rotation = rightRot;
  162. }
  163. else
  164. {
  165. if (PlayerAnimator.HandRight.gameObject.activeSelf)
  166. {
  167. PlayerAnimator.HandRight.gameObject.SetActive(false);
  168. }
  169. }
  170. }
  171. if (!ArtInfoMgr.Instance.IsSingleMan())
  172. {
  173. SendTransfer(2, (int)TransferState.Over);
  174. }
  175. yield return new WaitForFixedUpdate();
  176. }
  177. }
  178. }
  179. private void OnKeyUpAction(InputKeyCode keyCode, InputDevicePartBase part)
  180. {
  181. if (part.PartType == InputDevicePartType.HandLeft)
  182. {
  183. if (PlayerAnimator)
  184. {
  185. PlayerAnimator.LeftHandState = 0;
  186. }
  187. }
  188. else if (part.PartType == InputDevicePartType.HandRight)
  189. {
  190. if (PlayerAnimator)
  191. {
  192. PlayerAnimator.RightHandState = 0;
  193. }
  194. }
  195. }
  196. private void OnKeyDownAction(InputKeyCode keyCode, InputDevicePartBase part)
  197. {
  198. if (part.PartType == InputDevicePartType.HandLeft)
  199. {
  200. if (PlayerAnimator)
  201. {
  202. PlayerAnimator.LeftHandState = 1;
  203. }
  204. }
  205. else if (part.PartType == InputDevicePartType.HandRight)
  206. {
  207. if (PlayerAnimator)
  208. {
  209. PlayerAnimator.RightHandState = 1;
  210. }
  211. }
  212. }
  213. private void OnDestroy()
  214. {
  215. DispatcherBase.KeyDownDelegateUnRegister(OnKeyDownAction);
  216. DispatcherBase.KeyUpDelegateUnRegister(OnKeyUpAction);
  217. }
  218. /// <summary>
  219. /// 设置同步
  220. /// </summary>
  221. /// <param name="state"></param>
  222. /// <param name="status"></param>
  223. public override void SendTransfer(int state, int status)
  224. {
  225. //var data = Container.data;
  226. if (PlayerAnimator)
  227. {
  228. Container.data.goods_extended = UnityUtil.QuaterToString(PlayerAnimator.playerHead.localRotation) + "!";
  229. if (leftActive)
  230. {
  231. Container.data.goods_extended += UnityUtil.TransferToString(PlayerAnimator.HandLeft, 2);
  232. }
  233. Container.data.goods_extended += "!";
  234. if (rightActive)
  235. {
  236. Container.data.goods_extended += UnityUtil.TransferToString(PlayerAnimator.HandRight, 2);
  237. }
  238. Container.data.status = 10 * PlayerAnimator.LeftHandState + PlayerAnimator.RightHandState;
  239. }
  240. base.SendTransfer(2, state);
  241. //data.goods_info = UnityUtil.TransferToString(containerTransfer, state);
  242. //ArtInfoMgr.Instance.SendTransfer(data);
  243. }
  244. public override void TransferSyn(GoodsInfo goods, bool smooth = true)
  245. {
  246. float smoothTween = Container.smoothTween;
  247. //base.TransferSyn(goods, smooth);
  248. Posture posture = UnityUtil.GetPosture(goods.goods_info);
  249. containerTransfer.localPosition = Vector3.Lerp(containerTransfer.localPosition, posture.position, (Time.deltaTime * smoothTween));
  250. Quaternion q = Quaternion.Euler(posture.angle);
  251. containerTransfer.localRotation = Quaternion.Lerp(containerTransfer.localRotation, q, (Time.deltaTime * smoothTween));
  252. if (PlayerAnimator && !string.IsNullOrEmpty(goods.goods_extended))
  253. {
  254. string[] exts = goods.goods_extended.Split('!');
  255. Quaternion rot = UnityUtil.StringToQuater(exts[0]);
  256. if (!string.IsNullOrEmpty(exts[1]))
  257. {
  258. Posture left = UnityUtil.GetPosture(exts[1]);
  259. if (!PlayerAnimator.HandLeft.gameObject.activeSelf)
  260. {
  261. PlayerAnimator.HandLeft.gameObject.SetActive(true);
  262. }
  263. Quaternion leftRot = Quaternion.Euler(left.angle);
  264. PlayerAnimator.HandLeft.localRotation = Quaternion.Lerp(PlayerAnimator.HandLeft.localRotation, leftRot,
  265. (Time.deltaTime * smoothTween));
  266. {
  267. PlayerAnimator.HandLeft.localPosition = Vector3.Lerp(PlayerAnimator.HandLeft.localPosition, left.position,
  268. (Time.deltaTime * smoothTween));
  269. }
  270. }
  271. else
  272. {
  273. if (PlayerAnimator.HandLeft.gameObject.activeSelf)
  274. {
  275. PlayerAnimator.HandLeft.gameObject.SetActive(false);
  276. }
  277. }
  278. if (!string.IsNullOrEmpty(exts[2]))
  279. {
  280. Posture right = UnityUtil.GetPosture(exts[2]);
  281. if (!PlayerAnimator.HandRight.gameObject.activeSelf)
  282. {
  283. PlayerAnimator.HandRight.gameObject.SetActive(true);
  284. }
  285. Quaternion rightRot = Quaternion.Euler(right.angle);
  286. PlayerAnimator.HandRight.localRotation = Quaternion.Lerp(PlayerAnimator.HandRight.localRotation, rightRot,
  287. (Time.deltaTime * smoothTween));
  288. {
  289. PlayerAnimator.HandRight.localPosition = Vector3.Lerp(PlayerAnimator.HandRight.localPosition, right.position,
  290. (Time.deltaTime * smoothTween));
  291. }
  292. }
  293. else
  294. {
  295. if (PlayerAnimator.HandRight.gameObject.activeSelf)
  296. {
  297. PlayerAnimator.HandRight.gameObject.SetActive(false);
  298. }
  299. }
  300. PlayerAnimator.playerHead.localRotation = Quaternion.Lerp(PlayerAnimator.playerHead.localRotation, rot,
  301. (Time.deltaTime * smoothTween));
  302. if (PlayerAnimator.HandLeft.gameObject.activeSelf)
  303. {
  304. PlayerAnimator.LeftHandState = (goods.status / 10) >= 1 ? 1 : 0;
  305. }
  306. if (PlayerAnimator.HandRight.gameObject.activeSelf)
  307. {
  308. int rightState = goods.status % 10;
  309. PlayerAnimator.RightHandState = rightState >= 1 ? 1 : 0;
  310. }
  311. }
  312. }
  313. /// <summary>
  314. /// 设置用户信息
  315. /// </summary>
  316. /// <param name="peer"></param>
  317. public void SetPeer(Peer peer)
  318. {
  319. this.user = peer;
  320. }
  321. public void StopSyn()
  322. {
  323. StopAllCoroutines();
  324. user = null;
  325. }
  326. }
  327. }