ProcessDlgMgr.cs 1.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849
  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using XRTool.UI;
  6. using XRTool.Util;
  7. public class ProcessDlgMgr : Singleton<ProcessDlgMgr>
  8. {
  9. /// <summary>
  10. /// 进度更新
  11. /// </summary>
  12. public event Action<string, float> ProcessUpdate;
  13. /// <summary>
  14. /// 进度显示开关
  15. /// </summary>
  16. public event Action<string, bool> ProcessChanged;
  17. private Dictionary<string, ProcessDlg> processDlfMap = new Dictionary<string, ProcessDlg>();
  18. public void InitProcess()
  19. {
  20. ProcessChanged += OnProcessChanged;
  21. ProcessUpdate += OnProcessUpdate;
  22. }
  23. /// <summary>
  24. /// 更新进度条
  25. /// </summary>
  26. /// <param name="key"></param>
  27. /// <param name="process"></param>
  28. private void OnProcessUpdate(string key, float process)
  29. {
  30. if (processDlfMap.ContainsKey(key))
  31. {
  32. }
  33. }
  34. /// <summary>
  35. /// 显示或隐藏进度条
  36. /// </summary>
  37. /// <param name="key"></param>
  38. /// <param name="isShow"></param>
  39. private void OnProcessChanged(string key, bool isShow)
  40. {
  41. if (processDlfMap.ContainsKey(key))
  42. {
  43. ProcessDlg dlg = processDlfMap[key];
  44. }
  45. }
  46. }