Facemark.cs 3.0 KB

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  1. 
  2. using OpenCVForUnity.CoreModule;
  3. using OpenCVForUnity.UtilsModule;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Runtime.InteropServices;
  7. namespace OpenCVForUnity.FaceModule
  8. {
  9. // C++: class Facemark
  10. //javadoc: Facemark
  11. public class Facemark : Algorithm
  12. {
  13. protected override void Dispose (bool disposing)
  14. {
  15. #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
  16. try {
  17. if (disposing) {
  18. }
  19. if (IsEnabledDispose) {
  20. if (nativeObj != IntPtr.Zero)
  21. face_Facemark_delete(nativeObj);
  22. nativeObj = IntPtr.Zero;
  23. }
  24. } finally {
  25. base.Dispose (disposing);
  26. }
  27. #else
  28. return;
  29. #endif
  30. }
  31. protected internal Facemark (IntPtr addr) : base (addr) { }
  32. // internal usage only
  33. public static new Facemark __fromPtr__ (IntPtr addr) { return new Facemark (addr); }
  34. //
  35. // C++: bool cv::face::Facemark::fit(Mat image, vector_Rect faces, vector_vector_Point2f& landmarks)
  36. //
  37. //javadoc: Facemark::fit(image, faces, landmarks)
  38. public bool fit (Mat image, MatOfRect faces, List<MatOfPoint2f> landmarks)
  39. {
  40. ThrowIfDisposed ();
  41. if (image != null) image.ThrowIfDisposed ();
  42. if (faces != null) faces.ThrowIfDisposed ();
  43. #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
  44. Mat faces_mat = faces;
  45. Mat landmarks_mat = new Mat();
  46. bool retVal = face_Facemark_fit_10(nativeObj, image.nativeObj, faces_mat.nativeObj, landmarks_mat.nativeObj);
  47. Converters.Mat_to_vector_vector_Point2f(landmarks_mat, landmarks);
  48. landmarks_mat.release();
  49. return retVal;
  50. #else
  51. return false;
  52. #endif
  53. }
  54. //
  55. // C++: void cv::face::Facemark::loadModel(String model)
  56. //
  57. //javadoc: Facemark::loadModel(model)
  58. public void loadModel (string model)
  59. {
  60. ThrowIfDisposed ();
  61. #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
  62. face_Facemark_loadModel_10(nativeObj, model);
  63. return;
  64. #else
  65. return;
  66. #endif
  67. }
  68. #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
  69. const string LIBNAME = "__Internal";
  70. #else
  71. const string LIBNAME = "opencvforunity";
  72. #endif
  73. // C++: bool cv::face::Facemark::fit(Mat image, vector_Rect faces, vector_vector_Point2f& landmarks)
  74. [DllImport (LIBNAME)]
  75. private static extern bool face_Facemark_fit_10 (IntPtr nativeObj, IntPtr image_nativeObj, IntPtr faces_mat_nativeObj, IntPtr landmarks_mat_nativeObj);
  76. // C++: void cv::face::Facemark::loadModel(String model)
  77. [DllImport (LIBNAME)]
  78. private static extern void face_Facemark_loadModel_10 (IntPtr nativeObj, string model);
  79. // native support for java finalize()
  80. [DllImport (LIBNAME)]
  81. private static extern void face_Facemark_delete (IntPtr nativeObj);
  82. }
  83. }