FrameRawData.cs 3.4 KB

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  1. /****************************************************************************
  2. * Copyright 2019 Nreal Techonology Limited. All rights reserved.
  3. *
  4. * This file is part of NRSDK.
  5. *
  6. * https://www.nreal.ai/
  7. *
  8. *****************************************************************************/
  9. namespace NRKernal
  10. {
  11. using System;
  12. using System.Runtime.InteropServices;
  13. using UnityEngine;
  14. public enum TextureType
  15. {
  16. RGB,
  17. YUV
  18. }
  19. /// <summary> A camera texture frame. </summary>
  20. public struct CameraTextureFrame
  21. {
  22. /// <summary> The time stamp. </summary>
  23. public UInt64 timeStamp;
  24. /// <summary> The gain </summary>
  25. public UInt32 gain;
  26. /// <summary> The exposureTime </summary>
  27. public UInt32 exposureTime;
  28. /// <summary> The texture. </summary>
  29. public Texture texture;
  30. }
  31. public struct UniversalTextureFrame
  32. {
  33. public TextureType textureType;
  34. /// <summary> The time stamp. </summary>
  35. public UInt64 timeStamp;
  36. /// <summary> The gain </summary>
  37. public UInt32 gain;
  38. /// <summary> The exposureTime </summary>
  39. public UInt32 exposureTime;
  40. /// <summary> The textures. </summary>
  41. public Texture[] textures;
  42. }
  43. /// <summary> A frame raw data. </summary>
  44. public partial struct FrameRawData
  45. {
  46. /// <summary> The time stamp. </summary>
  47. public UInt64 timeStamp;
  48. /// <summary> The gain </summary>
  49. public UInt32 gain;
  50. /// <summary> The exposureTime </summary>
  51. public UInt32 exposureTime;
  52. /// <summary> The data. </summary>
  53. public byte[] data;
  54. public IntPtr nativeTexturePtr;
  55. /// <summary> Makes a safe. </summary>
  56. /// <param name="textureptr"> The textureptr.</param>
  57. /// <param name="size"> The size.</param>
  58. /// <param name="timestamp"> The timestamp.</param>
  59. /// <param name="frame"> [in,out] The frame.</param>
  60. /// <returns> True if it succeeds, false if it fails. </returns>
  61. public static bool MakeSafe(IntPtr textureptr, int size, UInt64 timestamp, ref FrameRawData frame)
  62. {
  63. if (textureptr == IntPtr.Zero || size <= 0)
  64. {
  65. return false;
  66. }
  67. if (frame.data == null || frame.data.Length != size)
  68. {
  69. frame.data = new byte[size];
  70. }
  71. frame.timeStamp = timestamp;
  72. frame.gain = 0;
  73. frame.exposureTime = 0;
  74. frame.nativeTexturePtr = textureptr;
  75. Marshal.Copy(textureptr, frame.data, 0, size);
  76. return true;
  77. }
  78. /// <summary> Convert this object into a string representation. </summary>
  79. /// <returns> A string that represents this object. </returns>
  80. public override string ToString()
  81. {
  82. return string.Format("timestamp :{0} data size:{1}", timeStamp, data.Length);
  83. }
  84. }
  85. }