Dealth_Demo.cs 1.5 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Video;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. public class Dealth_Demo : MonoBehaviour
  7. {
  8. public SCButton texture_Btn;
  9. public SCButton video_Btn;
  10. public Image Dispaly_Image;
  11. public GameObject video_Video;
  12. private RawImage rawImage;
  13. private VideoPlayer videoPlayer;
  14. void Start()
  15. {
  16. rawImage = video_Video.GetComponent<RawImage>();
  17. videoPlayer = video_Video.GetComponent<VideoPlayer>();
  18. texture_Btn.onClick.AddListener(texture_BtnClick);
  19. video_Btn.onClick.AddListener(video_BtnClick);
  20. StartCoroutine(Scale(0.1f));
  21. }
  22. IEnumerator Scale( float times)
  23. {
  24. yield return new WaitForSeconds(times);
  25. transform.localScale =new Vector3(3, 3, 3);
  26. }
  27. private void texture_BtnClick()
  28. {
  29. if (rawImage.IsActive())
  30. {
  31. rawImage.enabled = false;
  32. videoPlayer.Pause();
  33. }
  34. if (Dispaly_Image.IsActive())
  35. Dispaly_Image.enabled = false;
  36. else
  37. Dispaly_Image.enabled = true;
  38. }
  39. private void video_BtnClick()
  40. {
  41. if (Dispaly_Image.IsActive())
  42. Dispaly_Image.enabled = false;
  43. if (rawImage.IsActive())
  44. {
  45. rawImage.enabled = false;
  46. videoPlayer.Pause();
  47. }
  48. else
  49. {
  50. rawImage.enabled = true;
  51. videoPlayer.Play();
  52. }
  53. }
  54. }