jiajun.hu.x 0b11093d78 update 1 år sedan
..
Editor 0b11093d78 update 1 år sedan
Example 0b11093d78 update 1 år sedan
Editor.meta 0b11093d78 update 1 år sedan
Example.meta 0b11093d78 update 1 år sedan
Readme.txt 0b11093d78 update 1 år sedan
Readme.txt.meta 0b11093d78 update 1 år sedan
Sofa.prefab 0b11093d78 update 1 år sedan
Sofa.prefab.meta 0b11093d78 update 1 år sedan
TV_Panels.prefab 0b11093d78 update 1 år sedan
TV_Panels.prefab.meta 0b11093d78 update 1 år sedan
chair.prefab 0b11093d78 update 1 år sedan
chair.prefab.meta 0b11093d78 update 1 år sedan
coffee.prefab 0b11093d78 update 1 år sedan
coffee.prefab.meta 0b11093d78 update 1 år sedan
floor_model.prefab 0b11093d78 update 1 år sedan
floor_model.prefab.meta 0b11093d78 update 1 år sedan
fridge_model.prefab 0b11093d78 update 1 år sedan
fridge_model.prefab.meta 0b11093d78 update 1 år sedan
lamp.prefab 0b11093d78 update 1 år sedan
lamp.prefab.meta 0b11093d78 update 1 år sedan

Readme.txt

The TexturePacker Importer script (located in Assets/codeandweb.com/Editor)
extends your Unity editor to read sprite atlas data created with TexturePacker.

It automatically detects changed or newly added spritesheets written by TexturePacker
and (re)imports them as native Unity 2D spritesheets, so that their sprites can directly
be used in the editor. In your TexturePacker project you have to select the data format
"Unity - Texture2D sprite sheet".

Visit our tutorial page for more information:
https://www.codeandweb.com/texturepacker/unity